CD PROJEKT SA said:Dear Gamers,
Ever since we started working on The Witcher 3: Wild Hunt, we knew it would be an ambitious game. We wanted, and still aim, to give you an incredible experience, an epic adventure in a vast, completely open fantasy universe.
The sheer size and complexity of The Witcher, key features of the title, have had a decisive impact on production.
Now, nearing the end of our work, we see many details that need to be corrected. When we release the most important game in our studio's history, we must be absolutely sure that we did everything we could to limit any bugs to a level that will allow you to enjoy the game thoroughly.
With this in mind, we took another look at current workloads and what they mean for the team. Even though everyone is working at full speed, we concluded that we need another 12 weeks, so we are shifting the release date of The Witcher 3: Wild Hunt to May 19th, 2015.
We owe you an apology. We set the release date too hastily. It's a hard lesson, one to take to heart for the future. We know what we want to do to make Wild Hunt one of the best RPGs you will ever play. And we continue to work hard to achieve just that. So, we apologise and ask for your trust.
Thank you for the all support you show us on a daily basis. We truly do appreciate it. It has fueled us in our passion since the start and will continue to do so.
- The Board of CD PROJEKT SA
The longest non-main quest I did in Inquisition so far was one where I had to "guide" a bull to its farm. The bull was far from the farm, walked slowly as hell and its path-finding abilities were horrible.Knew it in my gut. If that means I'm getting a rpg that's not solely designed to waste as much of my time as possible with menial chores (I refuse to call 'em quests) - like Dragon Age Inquisition did - then it's all good.
The bull was far from the farm, walked slowly as hell and its path-finding abilities were horrible.
The game really pumps you up after the first ~8 hours, though. It's totally worth it.
Perhaps I should be more specific.A walking steak has poor path-finding abilities? NO WAY!
I finished it yesterday. When I finished DA:O, I was sad it was over and immediately wanted to start anew. When I finished DA:I, I was relieved. I don't think I have ever played a game that felt quite as mercilessly focus-tested and soulless. Box-ticking - the video game would be an apt description. It's barely even a game. It's a neverending list of progression hooks. I didn't quite hate it, but it was definitely a massive disappointment. Far and away the biggest disappointment of the year.
It's why I'm worried for the new Witcher game. A massive open world is an enticing proposition until you realize it's just stuffed with throwaway junk.
Why? So you can satisfy some apparent unquenchable desire to play the game? Surely we can wait another few months for a better title without lopping off features or content.Yet another project where developers bite way more then they can chew. Please open world developers, scale down your project. And then cut it down by half and maybe you'll get game out in scheduled release date.
Yeah pretty much sums up my feelings as ell.I finished it yesterday. When I finished DA:O, I was sad it was over and immediately wanted to start anew. When I finished DA:I, I was relieved. I don't think I have ever played a game that felt quite as mercilessly focus-tested and soulless. Box-ticking - the video game would be an apt description. It's barely even a game. It's a neverending list of progression hooks. I didn't quite hate it, but it was definitely a massive disappointment. Far and away the biggest disappointment of the year.
It's why I'm worried for the new Witcher game. A massive open world is an enticing proposition until you realize it's just stuffed with throwaway junk.
Why? So you can satisfy some apparent unquenchable desire to play the game? Surely we can wait another few months for a better title without lopping off features or content.
I finished it yesterday. When I finished DA:O, I was sad it was over and immediately wanted to start anew. When I finished DA:I, I was relieved. I don't think I have ever played a game that felt quite as mercilessly focus-tested and soulless. Box-ticking - the video game would be an apt description. It's barely even a game. It's a neverending list of progression hooks. I didn't quite hate it, but it was definitely a massive disappointment. Far and away the biggest disappointment of the year.
It's why I'm worried for the new Witcher game. A massive open world is an enticing proposition until you realize it's just stuffed with throwaway junk.