BenSkywalker said:
I played throug to about half way through the third dungeon before becoming bored to the point of tears. The game offered zero challenge up to that point, it was little better then a FMV fare game. Yes, you have to move the controller around and press a few buttons, but I did not come close to facing death once. The puzzles seam like they were aimed more at the PS2 set, stupidly easy to solve. The game itself plays like a PS2 title actually, incredibly easy puzzles combined with incredibly easy gameplay mechanics and not offering a hint of a challenge.
I dunno, the tree dungeon needed a little thought, and you have to admit the boomerang kicks big time
WindWaker has nearly convinced me to never buy another piece of Nintendo hardware. If I want dumbed down stupidly easy PS2 level games I'll buy games for the PS2. Hearing the comments from Miyamoto it seems like this will be a continuing trend, dumbing games down to appease to the casuals(SMS too hard...... please
).
Well, consider that we here are almost all jaded powergamers. Casuals who're totally new to the series will probably have a lot more trouble figuring things out... though yes, the fighting isn't too difficult (like, the old man... get 500+ hits before he hits you thrice - way too easy).
Now that I have had a few hours of hands on time myself and watched my wife play through the game a great deal(she beat it a while back) I have to say my views on the visuals have changed a bit. Before I thought that OoT slightly edged out WW, now I think it kicks it in the face repeatedly until their is nothing left but red, runny pulp
The game is simply hideously ugly. The artistic style is insanely disjointed, the singular aspect of the game that had a hope of offering some potential was likely the poorest aspect of the game.
So you like realism and despise cel-shading; that much is obvious from this statement - since, technically, TWW's graphics take OoT's and throw them to the floor, then blast them repeatedly with arsenals which look like they'd otherwise be used to defend the Pentagon.
Smoothly flowing sail on top of a ship that is cutting razor sharp waves in the water, WTF were they thinking?
Razor sharp waves...
Have you ever seen the wake of a real boat? The waves cut from the front of the boat look just like the ones in TWW - roughly cone-shaped with some rough edginess. If anything, the waves are a little TOO rounded coming off the front of your ship.
And if you watch the ocean from a stable vantage point, like one of those lookout towers, you'll see that the water rolls wonderfully smoothly; you just can't tell thanks to the uniform lighting used (probably for performance - that's one f---ing gargantuan mesh right there).
After playing WW I find it beneficial to fire up OoT to rinse away the realization of Nintendo destroying one of my favorite franchises, and am regularly impressed by how much better the visuals are. Sad really, at the moment I'm can't think of a single first party Nintendo title that I'm looking forward to. If not for come of the upcoming Capcom/Sega titles the Cube would likely be getting packed up about now. Between MM and WW the Zelda franchise is now a joke IMO.
I'm sorry you feel that way.
So far my only problem with TWW is that sailing across the map gets really old, really quickly.