Silent_Buddha
Legend
That's funny because I feel the other way round.
I got my switch yesterday and played Zelda for about 7 hours straight. I did two towers, the tutorial area and seven shrines. I liked how the tutorial was handled and the freedom you have. I did not like the (mini-)shrines, they feel pretty shallow, and the world as such. It really feels empty and even paltry. I fought a ton of enemies, opened a dozen chests, only to find some fire arrows, crafting stuff or weapons that will break after, say, 10 hits. What's the point? There is somehow no sense of achievement, of progress, of development. Maybe it gets better with time. But right now I feel like something is missing compared to earlier Zelda games.
On the other hand I played Ghost Recon Wildlands beta through and liked it much better. The story and missions had a certain drive to it. Upgrading and trying out new equipment was a lot of fun. I had a blast trying out a lot of different strategies. And I had a sense of purpose and progress that I'm missing with Zelda.
Not empty as in there is nothing there. Empty as in it's pointless and doesn't have a reason to be there. Like take Ark: Survival Evolved, for example. The map is just filled to the brim with dinosaurs everywhere. Too many. There's so many creatures packed into so little space that it's ridiculous and ends up feeling empty and purposeless because of it.
Zelda feels more alive. And while everything doesn't have a purpose, it feels like it has a purpose. You run into a meadow and instead of seeing a bajillion (exaggeration) creatures in it, there's a fox. And if it see's you it scurries away, and if it runs into another fox which can't see you it tells the other fox, "danger approaches" and they both run away. Or you come to a clearing and all that's there is a group of monsters around a campfire with no other creatures in sight. It feels "right." Like this is how it should be. There shouldn't be a bunch of random creatures roaming around just feet away from what looks like a hunting or raiding camp.
Rather than the Prince of Persia/Assassin's Creed method of climbing things where you jump from ledge to ledge and can only climb things where the developer wants you to despite it looking like you can climb other places (a lot of this in HZD, saw people die trying to jump to something that looked climbable but wasn't), it has something that feels more natural and organic. You can climb virtually anything...as long as your stamina holds out. Climbing thus ends up feeling purposeful rather than empty (you can only climb here or here). Not to mention that weather conditions affect you dynamically.
I guess a better way for me to have described it is the world feels alive. It feels like this "could" exist in as much as a fairytale world could exist.
Regards,
SB