Silent_Buddha
Legend
edit: i just wanted to highlight additionally that while we have all been talking about "financial success", all those PS3 games that Laa-Yosh mentioned are inarguably creative successes that are almost universally acclaimed. In the spirit of gaming, really, shouldn't that be something?
As a gamer living in the here and now it doesn't matter as long as they like the game. However, the future impact on developement is a huge concern.
Why do I mention that? I've gone through it time and time again with devs of some of my all time favorite games no longer existing because even though they had good (sometimes excellant) sales, they failed to make profit (as a company) even though individual titles made a small profit.
Black Isle studios is no more, despite making some of the best and most memorable games ever made. Take a look at the list of games they made, many titles of which are considered among the best or THE best RPGs of all time. And if you are a fan of RPGs, you'll cry over the loss of the studio.
And that's only one out of many MANY studios that have failed despite making creative, excellant, and critically acclaimed games. Looking Glass studios is another of my favorites I'll throw out.
Artistic and creative success only carries you so far. Critical acclaim means next to nothing if you can't make a substantial enough profit that you can keep the rest of your company afloat (IE - pay for all other non-game related operating costs in addition to developement costs).
At the end of the day I'll applaud any game that is good. And at the end of the day I'll mourn the studios that couldn't keep their studios alive with those same games.
Thus for me, it's almost impossible for me to seperate profit from determining success. Because I want studios that make games I like to continue making games.
Regards,
SB
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