Expanding on that we have to remember that Sony in its own right is one of the largest publishers on the planet, with the commensurate amount of internal development houses. Sony has bad years the same as EA or any of the rest of them.
I don't want to get bogged down in the above, but rather to the topic of all the unnamed titles/studios Sony funds that go to the void; well... Sony is prospecting - nothing more, nothing less. We already know this is a stated strategy of theirs, and as is *often* mentioned, it's the same as a movie studio would do when deciding which projects to bankroll. They're out there like
every other major publisher which courts independent projects trying to be the one that scores the 'next big thing.' Personally I think Joker may be looking at the collective millions that go into this prospecting and think it more unsustainable than it actually is; in the greater scheme of things, these are comparatively minor operations.
Sony has certainly not found its 'Halo-killer' yet, and not for lack of trying either. I think some members may have a warped view as to the intellectual integrity of games like Resistance or Uncharted: they are appealing to the 'mainstream gamer' no less than are titles like Halo or Gears. If anyone doesn't see the obvious formulaic mash-up in Resistance that is "Halo meets Call of Duty" for instance... I mean c'mon! Doesn't mean it's still not my #1 favorite FPS of the gen though!
But let's call things for what they are. Does anyone think they weren't trying to appeal to the broadest of broad FPS markets? (Again, my #1 FPS though)
Point being, however, that even the 'failed' efforts at a Halo killer can still breed successful franchises in their own rights. Resistance, Uncharted, God of War... these all have long term legs IMO in terms of their franchise merits and profit potential. And of course, the prospecting continues on Sony's side to find that one game that
will make the blockbuster money. The Halo 2 of the present gen, as it were. They may never find it. They may find a couple of other Infamous' or LBP's along the way - certainly fine consolation prizes. And should they decide to dial back on the funding of risky 2nd parties, that to is easily done. They can ramp it back up anytime they so deem.
For me, more questionable was the pre-launch acquisition of developers Zipper and Guerrilla, rather than seeing first how they did in 2nd party status efforts on the PS3. Who knows the total costs involved, though, so harder to judge. Obviously their logic at the time was fairly clear, it just seemed like too advance a move. I normally would prefer organic growth or symbiotic relationships of the Insomniac/MediaMolecule variety to anticipatory acquisition.
Anyway this thread
can be about more than Sony as well.
No one has said anything yet about Microsoft's divestiture moves or Nintendo's own "publisher as platform" status.