On one side of things, developers lives have become far easier, with nearly identical target platforms, gone are the days of esoteric hardware. I think they're extremely happy about next-gen. For most it's really no difference to doing PC game development.
The minor price they have to pay is being able to have scalable game engines for consoles if they opt for multiplatform. They only need to adapt to 2 different cpu ranges, 3 different GPU performance ranges, 2 different IO ranges, and possibly 3 (maybe only 2) different memory capacities. Far easier than previous console generations.
Maybe easier than PC cause you're not dealing with 3 different GPU providers each with their own quirks like Intel, Nvidia, and AMD?
I believe if game devs were presented with this option in the PS2 era, they'd jump on it in a heartbeat.
The minor price they have to pay is being able to have scalable game engines for consoles if they opt for multiplatform. They only need to adapt to 2 different cpu ranges, 3 different GPU performance ranges, 2 different IO ranges, and possibly 3 (maybe only 2) different memory capacities. Far easier than previous console generations.
Maybe easier than PC cause you're not dealing with 3 different GPU providers each with their own quirks like Intel, Nvidia, and AMD?
I believe if game devs were presented with this option in the PS2 era, they'd jump on it in a heartbeat.