I think I said this last time, but ExtremeTech really have posted the last part of their look at DirectX 10 this time around, chatting with a handful of game developers about what this latest iteration of the API will mean for them.
Of immediate interest is said developers comments regarding whether they actually have DirectX 10 capable hardware in their hands, which seems to vary from a couple of definitive "no DirectX 10 hardware here" answers to "we can't tell you what we do and don't have".
Anyhow, check out the piece here.
Today we bring it all home with the final piece of the puzzle—game developers. Without support from the game development community, DirectX 10 could never get off the ground. We spoke with several developers creating some of the first games to offer DirectX 10 support to find out how their games will be different when played on a DX10-capable PC, and what the new API means for them. Read on to find out more from the people behind Age of Conan, Hellgate: London, Crysis, and Flight Simulator X.
Of immediate interest is said developers comments regarding whether they actually have DirectX 10 capable hardware in their hands, which seems to vary from a couple of definitive "no DirectX 10 hardware here" answers to "we can't tell you what we do and don't have".
Anyhow, check out the piece here.