Yup, I'm interested to see what becomes of their RPG, Horizon.10 years on Killzone is not what I'd consider the best use of their time.
This is getting interesting. What needs to be determined here is whether most gamers in the target audience honestly think it looks amazing. This is the end goal for the company making the game, and therefore it's arguably the measure of success for their artistic choices. There are few other metrics available.Except it's not worded as such. It's presented as a objective quality of the game rather than subjective preference.
It does here. The consensus among members of the target audience (that the game looks amazing) is exactly the relevant data. The statement is arguable, but reasonable.The number of people who believe something has no relevance on how reasonable that belief is.
There's quite the difference between "looks amazing" and "[it] is the first current gen game to look head and shoulder above the rest". Exactly what criteria is being used to make that determination? You'd need an objective criteria to make that call. Then again, how do you decide on the elements of that criteria? If we measured say, "crispness" it would be immediately disqualified xD.This is getting interesting. What needs to be determined here is whether most gamers in the target audience honestly think it looks amazing. This is the end goal for the company making the game, and therefore it's arguably the measure of success for their artistic choices. There are few other metrics available.
I agree there's a difference between a single personal statement of preference and a generalization about the opinion of the target audience, but (correct me if I'm wrong) I guess the later was implied, and it cannot be easily dismissed.
It does here. The consensus among members of the target audience (that the game looks amazing) is exactly the relevant data. The statement is arguable, but reasonable.
On an informal discussion forum, you have to make allowances for hyperbolic vernacular. People will use their natural language when expressing themselves.There's quite the difference between "looks amazing" and "[it] is the first current gen game to look head and shoulder above the rest". Exactly what criteria is being used to make that determination? You'd need an objective criteria to make that call. Then again, how do you decide on the elements of that criteria? If we measured say, "crispness" it would be immediately disqualified xD.
As I said it's arguable, as in not proven. "It's [arguably] the first current gen game to look head and shoulder above the rest"There's quite the difference between "looks amazing" and "[it] is the first current gen game to look head and shoulder above the rest". Exactly what criteria is being used to make that determination? You'd need an objective criteria to make that call. Then again, how do you decide on the elements of that criteria? If we measured say, "crispness" it would be immediately disqualified xD.
Sure. My point simply is that many of us here should know better by now xD.On an informal discussion forum, you have to make allowances for hyperbolic vernacular. People will use their natural language when expressing themselves.
We certainly have plenty of data which shows that players think it looks amazing. The "first to look above the rest" part is another matter entirely.As I said it's arguable, as in not proven. "It's [arguably] the first current gen game to look head and shoulder above the rest"
I imagine a poll "Does 1886 looks head and shoulder above the rest", with a good enough sampling of gamers would be good data. Right now all we have is an unscientific general impression, reading forums, and reading the impressions from gamers. It's still useful data.
It's kind of funny looking back and seeing how crappy that reveal trailer looks by today's standards.
What's funny is just how much this 10-years old piece still has on current game rendering technology - a huge scene geometry complexity, proper hair rendering, full dynamic GI lighting, volumetrics, and so on.
Sure, the art direction and the asset quality could be done better today, even on the same budget; but it's still unmistakably offline rendered. There's no game renderer out there that could match the results.
There's quite the difference between "looks amazing" and "[it] is the first current gen game to look head and shoulder above the rest". Exactly what criteria is being used to make that determination? You'd need an objective criteria to make that call. Then again, how do you decide on the elements of that criteria? If we measured say, "crispness" it would be immediately disqualified xD.
Based on the videos posted above:
Visually: Holy smokes awesome (not a fan on the back bars though)
The rest: WTF is that? Dragon's Lair? This is an interactive movie the few Gameplay sections (actual shooting etch) look boring/lame as hell.
I'd still reserve judgement on some of the "shortfalls" such as number of enemies on screen, movable objects or the openness of the level in general since we still haven't seen everything the game has to offer. Also cloth physics and character model are the best I've seen so far, the fact they're consistent with cut scene all the time puts it above 99% of games out there. Ac Unity awes in a very different way by showing huge vista and unholy number of npcs while The Order succeeds at quality per pixel with maximum amount of care on individual characters and assets. For me the latter naturally offers a far more CGI look on a per pixel basis.Now for the bad part -- the game is extremely linear and almost feels like it's taking you through a tour of the game. Lots of enclosed spaces that you can't explore. Too many QTEs just to move the story forward. It feels even more linear than Ryse because of all the cutscenes they throw at you. Also counted the number of enemies on screen during a firefight and sadly, they limit this to like 4-5 at most. Also, while some objects can move around (i.e. cans, teapots, glasses, bottles, etc..) others can't. I also hate the shadow projection reflection implementation. I'd rather have color or nothing at all. They also seemed to have skimped out on dynamic occlusion for the character against a wall during a firefight. I couldn't see any shadow. I hate the SSS maps on the ears. I wish they could have done a more conservative approach as they went overboard. Looks quite unnatural to me. Lastly, still no real hair like in TR, but oh well..
Overall, this is definitely the Ryse game for PS4 owners. But I'm still more impressed with AC:Unity's open world and number of NPCs, open buildings, and free roaming with 2nd place PBR materials and par lighting.
Still so hung up with my earlier statement I see. Well like others have pointed out I didn't specify "technically" it's head and shoulder above everything else, just what I can perceive optically. And in the end isn't that what really matters? What good is shoehorning a slew of techniques when your result is less than stellar whether doe to bad art or forced to make sacrifices else where?We certainly have plenty of data which shows that players think it looks amazing. The "first to look above the rest" part is another matter entirely.
we dont need anymore KZ...