The Order: 1886

Even a lot of last gen titles use POM quite liberally such as Killzone 3, UC2&3,

Those games did not used PoM. KZ 2 used PoM for bullet holes though.

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I personally dont want to judge The Order's graphics quality from the low quality and short footage we got, but i'm really surprised too see a game that focuses on solely next-gen presentation and cinematic filters to use 1/4 res post processing effects and not use PoM or tessellation on textures/geometry.

Main characters models look outstanding though, but thats quality what Sony studios games were always aiming for.

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UC2 use POM for a few area IRC.

Cant think of any, can You point an example of a level?
 
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thought RAD got their procedural texture up and running. Someone should tweet Andrea and ask them what's going on with the texture, environment does seems kine of low. UC2 use POM for a few area IRC.
 
Yeah they called it geo texturing or something, it looks it just polygonal geomatry to me. maybe its repeated tile that they use across the surface. not sure
 
Looking at and talking about pictures of brick walls really shows how sad our geeky lives are. Having said that, sorry but that picture still looks a million times better than any wall I've seen in a video game. Flat or not.
 
Looking at and talking about pictures of brick walls really shows how sad our geeky lives are.
Last time you were over, didn't I show you my brick wall photograph collection? Admittedly, my man-hole cover collection proves far more popular, but as a collection I think it's pretty comprehensive and covers several hundred years of construction.
 
Last time you were over, didn't I show you my brick wall photograph collection? Admittedly, my man-hole cover collection proves far more popular, but as a collection I think it's pretty comprehensive and covers several hundred years of construction.

:LOL: All I remember is a that the wall had been perforated right through, at a waist level kind of height, with a dim red light coming through from the other side? Not sure what that was for..... But this is very off topic!
 
Looking at and talking about pictures of brick walls really shows how sad our geeky lives are. Having said that, sorry but that picture still looks a million times better than any wall I've seen in a video game. Flat or not.

I agree. ;) If I remember well RAD took thousand of photo of London for the texture.

http://upload.wikimedia.org/wikipedia/commons/8/83/Concrete_wall.jpg

If you want to render this english brick wall you don't need POM... This the only meaning of my post...
 
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please-be-excited-squl6u5l.jpg
 
Refreshing art style and I'm looking forward to seeing more of the melee system.

Voiceover quality sounds weird though, like documentary level, temp stuff?

I like aiming and shooting mechanics in Gears but man half-screen filling tank mobility should die for good, especially in narrow places.

Biggest sin of the game is, of course, total lack of online coop. In this day and age, unacceptable.
 
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I just noticed the clipping between the left hand of the guy on the right and his uniform moving in the wind. It's like the simulation doesn't take into account the hand at all.
 
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