Hi all,
I would like to hear some opinions about the Open Graphics project.
In short, the idea is to improve 3D graphics support on Linux and other open-source platforms by developing a new graphics card, with nearly completely open specifications. To achieve this, a Xilinx Spartan 3 FPGA chip would be used for the first generation. The company making the cards, TechSource, has lots of experience with 2D graphics cards. Drivers would be developed by the open-source community and they are also involved in defining the specifications and design. They don't intend to compete with NVIDIA or ATI, and the card won't be targeted at games.
Some questions still (partially) unsolved:
- What is the vision of the project, the final goals?
- What other ways exist to reach the final goals?
- What target market(s) can be addressed?
- What performance is to be expected, desired?
- What version of OpenGL should be supported?
- What architecture would be preferred?
- What would be the development time?
- What is achievable or not within given restrictions? (the forbidden question)
Any comments of the experts will be highly appreciated.
Thanks,
Nicolas Capens
I would like to hear some opinions about the Open Graphics project.
In short, the idea is to improve 3D graphics support on Linux and other open-source platforms by developing a new graphics card, with nearly completely open specifications. To achieve this, a Xilinx Spartan 3 FPGA chip would be used for the first generation. The company making the cards, TechSource, has lots of experience with 2D graphics cards. Drivers would be developed by the open-source community and they are also involved in defining the specifications and design. They don't intend to compete with NVIDIA or ATI, and the card won't be targeted at games.
Some questions still (partially) unsolved:
- What is the vision of the project, the final goals?
- What other ways exist to reach the final goals?
- What target market(s) can be addressed?
- What performance is to be expected, desired?
- What version of OpenGL should be supported?
- What architecture would be preferred?
- What would be the development time?
- What is achievable or not within given restrictions? (the forbidden question)
Any comments of the experts will be highly appreciated.
Thanks,
Nicolas Capens