we have definitely a different definition of a high end PC, I dont agree with your flawed naive definition "the most powerful PC money can buy", I suggest instead this more realistic practical definition : "PCs with the latest technologically advanced standardized single components available in most markets to consumers".
I've not read the whole thread yet so apologies if this has already been pointed out but you're flipping the target of your argument to suite whatever agenda your current post has.
The thread of this discussion is about how the new generation of consoles compare to PC's at their launch in relation to how the last generation did.
You can either do that by comparing the high end now (actually at the end of this year) with the high end in 2005 or you can compare the "PCs with the latest technologically advanced standardized single components available in most markets to consumers" whatever the hell that means.
If you compare the former, then that means 680/7970 level components with large memory configurations. If its the latter then we need to compare with the same thing from 2005. Which I'll get to in response to your next point.
And for the record, one of those links was to a Geforce 670. I'd hardly describe that as ""the most powerful PC money can buy". Would you have described a single 7800GT in such a way in late 2005? Or if I really want to get pedantic, a 6800GT since that's what the 670 will be equivalent to by the end of this year.
With my definition we avoid comparing to consoles the following :
- exotic designs (nowadays more than 3 Gb of GDDR5 RAM for GPU cards for example),
There's nothing exotic about a regular off the shelf GPU with a high memory configuration. And if there were, then you can forget about using the 7800GTX 512MB as a comparison point to Xenos back in 2005. Now we're down to comparing it to the old 430Mhz Geforce 7800GTX. This harms your argument rather then helps it.
- dual/triple/quadruple GPU configurations;
At what point did anyone mention those?
- Overclocked products (CPU, GPU, RAM);
At what point did anyone mention those?
- non standard exotic and unused amounts of RAM for PC games;
- Physics cards;
- Sound cards;
When did anyone mention any of this?
- In short anything non standard or non considered in game developers own recommended configurations for PC games.
I have not tried to compare to anything "non-standard" whatever that means in PC terms at any point. And as far as developers recommendations go, by late 2013, early 2014 there will certainly be nothing at all unusual about developers recommending 3/4GB GPU's and 8GB system RAM for the best performance.
Why my definition is more relevant than yours in comparing consoles to PCs ?
thats because it allows us to avoid two huge problems :
1- It would be extremely difficult (if not impossible) to arrive at an agreed upon reference point of comparison.
What is the most powerful PC money can buy on october 2005 and on october 2013 ? It is very difficult to answer precisely this question, and each one would have a different answer Thus in this situation, it is extremely difficult to make an objective realistic and relevant comparison of how well xbox360 fared compared to PCs of its time VS how well PS4 will compare.
for example : maybe in october 2005, 1 Gb GPUs did exist, dual GPUs too, maybe also the overclocking possibilities were higher for certain GPUs CPUs and RAMs compaared to other available products at that time...how are we gonna decide on a refrence point ?
lets give the example of nowadays, january 2013, what is the most powerful PC money can buy ? my answer could be the following, your answer aand the answer of others can differ :
- 4 * dual AMD 7970 GPUs (24 Gb of GDDR5, 24 Tflops/s)
- 5.0 GHZ overclocked latest i7 CPU using exotic cooling techniques;
- 128 Gb of highly overclocked DDR3 RAM;
- 1 Tb of 600 Mb/s read/write SSD;
- a billion transistor+, 1 Tflops+ sound card;
...etc
with the same example, we can deduct my second major problem with your definition.
You're just making this stuff up as you go along aren't you? At no point did I even hint at such a ridiculously configured system. Why? Because it's not needed. All I've ever compared to is a
single stock clock GPU with the higher of two optional memory configurations in a PC sporting standard DDR3 1600Mhz. Please stop the massive exaggerations of my argument in an attempt to make your own look more reasonable.
We can settle this very simply. I'll tell you what I consider a high end configuration from October 2005 and what the equivalent of that totay would be. Then we can put all the ridiculous-nous of the above few paragraphs to bed. Sound good?
October 2005
AthlonX2 4800+
2GB DDR 400
1x GeForce 7800 GTX 512MB (no they did not have 1GB single GPU's in 2005).
January 2013
i7 3770K
16GB DDR3 1600
1x Radeon 7970Ghz Edition 6GB
If you would care to argue with either of those definitions, go right ahead, but please drop this "the most powerful PC money can buy" foolishness, it was never part of the equation.
2- The definition of high end PC as "the most powerful PC money can buy" is irrelevant to the comparison with consoles and video games world, because PC game developers do not program their games with those exotic configurations in mind.
Sigh...
This is crucial because if a PS4 game uses very high rez 2048*2048 or even 4K-8k textures all over the place and that these textures need for example 2.5 Gb of GDDR5 GPU RAM, than simply developers WONT INCLUDE this texture pack on their PC games, because they cant run on a 680 GTX card with only 2 Gb of RAM. Its as simple as that. They wont include a texture pack that could work only on exotic configurations possessed by a handful of individuals in the world, it makes no commercial sense for them.
There are standard, readily available, off the shelf PC's GPU's with enough memory available today. By the end of 2013 there will be lots more. The option would be included in the PC version, of course it would. What is the harm in including it for people with the capability to use it as long as there is an option to scale down texture resolution for those that need it? This has always been the way it works.
You failed to answer my question, how technically a 3.5 Gb of graphical assets could run on a 2 Gb 680 GTX video card ?
you answer was simply : no ps4 game would use 3.5 Gb of graphical assets. I wont comment your irrelevant non answer ,
Non-answer? It's a fact and thus I understand why you chose not to comment. You can't dedicate 100% of any systems memory to graphical assets. You've got to allocate something to actually running the game.
what I will do is simply to make my question even easier and with a more common scenarios :
what about ps4 games using 2.5 Gb of graphical assets, how those assets could be run on a 680 video card with only 2 Gb of RAM ?
now you cant tell me that no ps4 game would use 2.5 Gb of graphical assets, so you must come up with a real answer.
But you cant, because that game cant run on a 680 video card, simple as that.
That simple eh? Or perhaps, a little more simple, the PC version has the option to reduce texture resolution / draw distance / asset details for those systems unable to achieve the console levels while systems that are able to match or exceed those levels can use higher settings. And if a GPU is more powerful but has less memory then it's a simple matter for it to run with lower texture resolution but higher framerate/resolution/shader effects etc...
as an example. Where have I seen this done before... ah yes, normal PC games. In 2005/6 there were lots of 256MB GPU's but that never stopped developers making console ports that would run just fine on them.
if the rumored specifications of PS4 are right, than PC gamers are in real trouble, they wont see the same graphical quality of core gaming assets as in PS4, or there is a solution, if they want to, they could buy one.
But again if you can answer my question, I will seriously reconsider my position.
Yes, they are in real trouble. 3x the computation power and at lest the top 6 single GPU configurations offering more memory than the PS4 is a very worrying situation to be in. Obviously PC's were in a far better position in late 2005 with the um one GPU with equal or slightly greater computation power to Xenos and the two GPU's that offered the same amount of memory if you ignore the edram.
EDIT: Huh, I just read the rest of the thread and realised I've just repeated what everyone else already said. That'll teach me for going away for 2 days. Sorry!