SteamBox discussion is over here: http://forum.beyond3d.com/showthread.php?t=62697
Cuz the pc has twice the cpu and gpu grunt? You're trying to make graphics memory space the key because that's all you've got.
Considering a current laptop covers most of the specs of the rumored orbis (which doesn't ship for 10months, not going to take long to surpass these consoles if someone tries(targeting min specs can hold pc back). It's not going to take as long as it took to surpass the 360 which was very cutting edge.
this scenario pointed out first by Shifty Geezers (credit where credit is due), seems less and less plausible over time now that we have rumors suggesting PS4 being a more powerful console than xboxnext.
another unsatisfying answer I will add to my list of "failed answers", or "failed apologies", how twice the CPU grunt has anything to do with making up for insufficient GPU RAM ? same thing with your wrong estimation of twice GPU grunt, ps4 1.84 Tflops, GTX 680 have only 3 Tflops but anyway....
I posted all my responses, and I didnt get in return any convincing response to my initial question : how the hell a PC game running on a limited 2 Gb GPU could look any better in terms of core gaming assets than a game designed with 4 Gb of GPU RAM in mind ?
1- we should not compare PS4 to GTX680, we should compare PS4 to even a higher end future GPU (consuming by itself 500 watt power, costing 700$)...(strangely enough, those same poeple are saying that PS4 specifications are basic, nothing special and no match for even older PC configurations 2 years earlier....but they dont have the courage to admit that 4 Gb of GGDR5 at 192 Gb/s is really something special and was unexpected for nextgen consoles) whatever...
2- PS4 games wont use a higher amount of GPU RAM for graphical assets than a 2 Gb GTX680 would use. really ? developers will just use the other 1.5-2 Gb ramaining for doing AI ? seriously....
3- (your false answer that neglects bandwidth requirements), the GTX 680 would just stream or even better use the shared slow DDR3 RAM of the PC like any low budget PC GPU do...but maybe this answer is just a joke...anyway....
I'm extrapolating (only partially pulling things out of my ass!) based on Sebbi's comments on virtual texturing and on texture BW in general:
http://forum.beyond3d.com/showpost.php?p=1681325&postcount=3406
I'm assuming, for the sake of argument, that most PS4 games will use a 1920 x 1080 resolution with 8 texture layers using trilinear filtering, and an average of 1 byte per (trilinear) texture layer. Then I'm multiplying that by 2 or 3 or 4 for no other reason that I'm scared that I've massively undershot.
This is completely excluding the need to sample from buffers, which I expect will use far, far more BW than sampling from assets normally would.
It cannot. But that's not what'll be happening. No PS4 game will target 4GBs of assets, and no high-end PC when PS4 launches is going to have only 2GBs VRAM.I posted all my responses, and I didnt get in return any convincing response to my initial question : how the hell a PC game running on a limited 2 Gb GPU could look any better in terms of core gaming assets than a game designed with 4 Gb of GPU RAM in mind ?
GTX680 is current PC tech. If PS4 can't even compete with that now, how is it going to hold its own in a year's time? That's why GTX680 is being presented - proof that PCs surpass PS4's capabilities.1- we should not compare PS4 to GTX680
What has courage to do with it? That bares no relevance to relative performance. PS4's 'courageous' 192 GB/s is pitted against a PCs aggregate 300+ GB/s.but they dont have the courage to admit that 4 Gb of GGDR5 at 192 Gb/s is really something special and was unexpected for nextgen consoles) whatever...
Think this through more carefully. PS4 has a total 4 GBs. 512 MBs is reserved, so that's 3.5 GBs. That includes executables, AI, simulations, etc. It also includes framebuffer operations. These things also eat into the bandwidth, so of that 192 GB/s, maybe 60 GB/s is available for assets (this figure will vary wildly with game and rendering choices).2- PS4 games wont use a higher amount of GPU RAM for graphical assets than a 2 Gb GTX680 would use. really ? developers will just use the other 1.5-2 Gb ramaining for doing AI ? seriously....
It is unlikely that any PS4 game will use 2.5 GB of "graphical assets" per frame. Texture read from memory likely to be no more than several tens of MB per frame even next generation.
PC GPUs can read / write data to main ram over PCI-E. For around a thousand years PC GPUs have been able to treat a portion of main ram as graphics ram.
I posted all my responses, and I didnt get in return any convincing response to my initial question : how the hell a PC game running on a limited 2 Gb GPU could look any better in terms of core gaming assets than a game designed with 4 Gb of GPU RAM in mind ?
It cannot.
But that's not what'll be happening.
I suggest you leave it at that, and in a year's time we can look at real games and real hardware and see.
That answer didn't need giving though, which is why no-one bothered.Wow, thanks finally an honest answer.
That'll only show you what the consoles are managing. It won't tell you what a good PC will be at that console's launch and how that compares. Although it shouldn't matter as current high-end consoles will still be playing the cross-platform games that much better.I do agree, but we should not wait till fall 2013, this E3 2013 with full nextgen console specifications, first nextgen demos and especially exclusive sony nextgen titles, and with developers comments, we will start getting a glimpse of the answer.
Isn't the whole console vs exotic PC debate kind of pointless?
No one actually targets exotic PC's for development.
that wasn't the argument. DoctorFouad has said that at launch, consoles will have the best graphics beyond all but the most ridiculously expensive, exotic PC. I'm saying that at launch, those PCs will have the same games with the same assets in higher IQ and framerate, possible with better in-game assets by way of more foliage, higher quality shadows, higher quality lighting, etc (same as 'extreme' versus 'high' settings on a PC game).Exactly. Name 5 games from the recent year that had significantly improved graphics on the PC, actually utilizing hardware features and speeds 6-7 years more modern than the current consoles.
There's no financial justification for a truly high-end PC game that can't be ported to consoles, so it won't really happen. Star Citizen is a very rare exception and even there the hardware requirements will be quite modest, certainly not far beyond the upcoming consoles.
Exactly. Name 5 games from the recent year that had significantly improved graphics on the PC, actually utilizing hardware features and speeds 6-7 years more modern than the current consoles.
This argument isn't really sound. PCs are so much faster than todays consoles (and next gen too) that you could run Agnis philosophy on top setups if there was a developer in the world willing to make it. PCs are so underutilized that saying "You bump up res to 1080p and 60fps and its soooo much better" doesn't really tell the whole story.Name me 5 games that run at full HD and run 4xMSAA like Microsoft said all 360 games would...
Alan Wake looks stupidly better on PC, the resolution jump alone makes such a difference, Battlefield 3 also looks much much better on PC. Even BLOPS 2 looks massively better on PC.
Now show me a modern console game that looks better then the STALKER Series.
In fact me a game that's technically better on console then the now 5 years old STALKER Shadow Of Chernobyl.
Name me 5 games that run at full HD and run 4xMSAA like Microsoft said all 360 games would...
That wasn't the argument. The discussion was how console compare with high-end PCs at launch. What PCs do or don't do now is immaterial other than how they'll compare with next-gen consoles at launch.This argument isn't really sound. PCs are so much faster than todays consoles (and next gen too) that you could run Agnis philosophy on top setups if there was a developer in the world willing to make it.
This argument isn't really sound. PCs are so much faster than todays consoles (and next gen too) that you could run Agnis philosophy on top setups if there was a developer in the world willing to make it. PCs are so underutilized that saying "You bump up res to 1080p and 60fps and its soooo much better" doesn't really tell the whole story.
That wasn't the argument. The discussion was how console compare with high-end PCs at launch. What PCs do or don't do now is immaterial other than how they'll compare with next-gen consoles at launch.
A custom 7850 might be used for the consoles, but they could fit a better gpu if they wanted to. So far it doesn't seem Agins Philosophy will be baseline next gen.