But I wasn't referring to ancillary revenue. I was referring to direct hardware profits. The 360 launched with a roadmap to profitability using process shrinks and volume discounts. It's successor won't be so lucky. Process shrinks are getting harder to execute and energy efficiency is not linear with process size (much more leakage at smaller sizes).
Agreed. In the same vein there are innumerably new revenue streams that have presented themselves since the Xbox 360 launched and are on the horizon. And don't think this goes unnoticed. My wife, a non-gamer, takes a perverse joy in habitually pointing out, "The Xbox has ads? Don't you pay for Live? The PC never had ads and it was free." "Why is your game so laggy? You pay for Xbox Live and we have FiOS. Oh yeah, no dedicated servers. You pay for Live why again?"
Hint: When Netflix got the bright idea to raise prices and split off the DVD business she promptly was on Netflix.com filling out the cancellation of service form. Which leads to...
Also, the customer focus has changed. People spend more time on 360 now consuming media than playing games. Sure, games are good, but what keeps that ancillary revenue coming in now is evenly split. You don't need a monster, power hungry, money losing superbox to provide streaming movies, and the games will adapt to the resources they have. A modest increase could be workable. Quadruple the memory, and even with no changes in CPU and GPU, the games would be significantly better.
I don't think that is true. But first and foremost: let's not pretend that the Xbox is the only venue to get these streaming services. PCs, Macs, set top boxes, integrated Internet TVs, etc are all competing. Streaming on the Xbox 360 is a byproduct of gaming being the primary motivation for purchase in most cases; Streaming on the Xbox (over another device) is an issue of convenience.
Which leads to the "focus." There was a time when Netflix was the major time-use of our Xbox--but don't mistake that as the primary use or cause for purchase. Primary purpose was clearly Dad's gaming box, followed by family gaming, with media (DVDs, streaming) a distant perk that was only sub-planting *other devices* that formerly served that role. If Netflix had dropped their Xbox extender, meh, we would have used Netflix on another device.
If the Xbox 3 is a meandering gaming-box it won't be a very appealing streaming platform at $199 or more (I would think more seeing as MS has fallen in love with keeping a tight line on $199 for 7 year old hardware that launched at $299). And MS of course will have to find a way to convince the early adopters who give a platform legitimacy and momentum that their cries of, "Wii-rio0off" are all wrong. Not impossible (see: Wii) but core gamers will be asking: Why? If the upsell is, "Use your media on it!" The retort will be, "And why not my Xbox 360/PS3? Or iPad? Or PC?"
Before MS begins chasing the rabbit hole on platform use a distinction between motivation for purchase and use pattern should be distinguished. And while I can totally see people's video time outstripping gaming based on just average consumer activity I have a hard time blindly swallowing the idea that the majority of Xbox's are being purchased with the primary goal of such, especially when much cheaper (even free) devices are available and the competitors gaming platforms offer the same services.
A modest increase could be workable. Quadruple the memory, and even with no changes in CPU and GPU, the games would be significantly better.
No one would argue that technically an Xbox 360 w/ 2GB of memory would not produce better software. But that isn't the problem; the problem is converting customers over to the idea that the new platform and everything it entails (up front platform costs, new premium game costs, exorbitant MS's peripheral pricing, etc) is worthy of the investment. An "Xbox 3" which follows the Wii route over more memory and overclocked old chips, from an early adopter gamer perspective, is worthless. There *is not upsell*. So when Madden 15 is on both boxs I would communicate to EA, "Hey, I am still buying the OLD version because the new platform wasn't worthy of my investment."
If the rumors have any truth in them, both sides are aiming a lot lower this next generation that the previous.
I full expect such from Sony seeing them bleeding red. That opens the door for MS to follow suit due to lack of competitive pressure. I will note that it is interesting how MS has pretty much neutralized the PC as a competing platform through their handling of Windows as a gaming platform. It is a crying shame that MS, with their long seated dominance in that arena, could not hobble together a Steam-like concept on the PC.
And that may be the MS bet. They don't need a great machine. The WiiU is what it is (or more bluntly, is not) and Sony is aiming for something modest. In a traditional cycle the fear would be, "Chase the new consumer while forsaking the core is a losing strategy."
I am certain there are marketing folks telling Steve, "Look, the core gamer has no where to go. As long as we have parity with Sony the core gamer has no choice. So the focus needs to be elsewhere."
And I have no doubt that there is a strong undercurrent of bean counters and folks in emerging industries trying to push the focus elsewhere as core gaming is a slow-growing base that, unless something significant occurs, has no real alternative. Shifting funds over to media contracts and Kinect-2 to capture Wii users is a better use of unit dollars than trying to appease hard core gamers.