This is one of those reasons that I stopped reading reviews. It doesn't make sense anymore. If it was another game (or maybe another platform) their reaction would be different. I even would bet my life on it.
I don't think it's a complot or bias but just pressure from publishers. There goes allot of money in advertising. You wouldn't want to upset some advertisers... .
I've known a local succesfull company that published a website (even had a television show) that after a couple of bad reviews had allot of trouble securing review material from some publishers, stopped advertising, etc.
The problem with the reviews is that in the ever widening influence of the internet and magazines and tv channels/programs that focus on videogaming a much larger audience is being influenced into what to think reguarding a videogame product.
The mainstream buying joe/jane will not analyse and re-read a review, they will just hear:
"Heavenly Sword is a six hour game with no online multiplayer"
"Lair is uncontrollable and buggy"
"MassEffect will run better with a patch and the bugs can be overlooked"
"Uncharted: Drakes Fortune does not have $60 dollar legs"
I could go on but I'm sure others can bring in more to add and I personally am very disappointed with the game reviewer's coments reguarding a patch fix for a console game as a way to forgive bugs that can disrupt your gaming experience.
However my main point was that as per Mass Effect, Bioware had to have had more than the two whole years of game development that the XBox 360 has been out in retail life, that combined with another topic reguarding reported game dev difficulties when working on the PS3 version with many "multi platform" game devs claiming that its too much work to make a game on one console, being the PS3 and "everything just works" when you make the game on the XBox 360 and then MassEffect gets retail launch with technical bugs???
Bioware can definetly be considered to despite making a console exclusive, to not be newbies to game development.
Basically Bioware, or at least in my mind since I own these games myself, has already made the award winning Star Wars Knights of the Old Republic back in 2003 and later focused on making Jade Empire for 2005 on the old XBox that was powered by a mere single core Intel Pentium III 733Mhz CPU, Nvidia Nv2A 233Mhz GPU and 64MB of Unified memory plus including the fact that although exclusive, they were using Microsoft dev tools then and two years later a console that packs three 3.2Ghz (3,200Mhz) IBM CPU, 512MB of UMA and the ATI unified shader GPU plus the fact that they must be using more advanced MS dev tools and I as a consumer expect far less bugs and issues with the final game, I mean is it too much to ask or do I just have to start to believe that something is seriously wrong and worst of all some game reviewers who hold influence over consumers are sweeping bugs under the forgiveness rug???
And its not just one game, Blue Dragon comes to mind for me and I know Artoon helped in development yet despite them having Blinx 1 and 2 under their belt on XBox, Blue Dragon has frame rate issues.
I mean I can start to see this easier to develop game platform line is filled with BS, since neither is troublefree, I just want to know the real intentions of the people saying that, but that is a different topic.