AbsoluteBeginner
Regular
I am in kind of the opposite camp where it looks like RDR2 has more details in scene then what I saw from TLOU2. I guess its difference between 200-300 people and 1000+, but for me, apart from faces and facial animations, I would struggle to say TLOU2 looks more detailed then RDR2 (from gameplay that we saw).
I also think current developers are bottle necked more by artistic side of visuals then tech side. For example, Last Of Us 2 for me looks much "flatter" then RDR2 when I look at the scenes from latest trailer. Similar to how UC4 looks nowhere near as good as RDR2 in settlements (Madagascar level). Flatter lightning, less volumetric effects such as fog and mist, simpler NPC animations, harsher LOD etc.
R* knocked it out of the park when you take a look into artistic side of RDR2 which is completely underrated. Where's TLOU2 looks like modern day zombie flick in tone and artstyle, R* has used 19th century American Landscape paintings as starting point of how to achieve the look of the game. Polgyon had great article and interview with Aaron Garbut (R* lead art director since GTA 3) about entire concept and artstyle of RDR2. Link - https://www.polygon.com/red-dead-re...emption-2-art-inspiration-landscape-paintings
This is why I think, at least from my perspective, that nothing really compares to magnitude of visual splendor that RDR2 had. Its just insane how every point of gigantic map looks so good, no matter the weather, time of day or distance you are looking from.
Few pictures I would share to show what I'm talking about (notice the depth, gradient of weather, mist and fog in those shots)
https://i.redd.it/li9f0vmh2w221.jpg
https://live.staticflickr.com/4844/31833326997_5b3c796eb8_b.jpg
https://farm2.staticflickr.com/1916/45555663802_a7cab2d42a_o.jpg
https://i.redd.it/hnj6figuew121.jpg
https://cdn.gamer-network.net/2018/usgamer/Red-Dead-Redemption-2-Review-Shot-(45).jpg
https://i.redd.it/j0y409vif0521.jpg
https://i.redd.it/xphg2tj8i3121.jpg
I also think current developers are bottle necked more by artistic side of visuals then tech side. For example, Last Of Us 2 for me looks much "flatter" then RDR2 when I look at the scenes from latest trailer. Similar to how UC4 looks nowhere near as good as RDR2 in settlements (Madagascar level). Flatter lightning, less volumetric effects such as fog and mist, simpler NPC animations, harsher LOD etc.
R* knocked it out of the park when you take a look into artistic side of RDR2 which is completely underrated. Where's TLOU2 looks like modern day zombie flick in tone and artstyle, R* has used 19th century American Landscape paintings as starting point of how to achieve the look of the game. Polgyon had great article and interview with Aaron Garbut (R* lead art director since GTA 3) about entire concept and artstyle of RDR2. Link - https://www.polygon.com/red-dead-re...emption-2-art-inspiration-landscape-paintings
This is why I think, at least from my perspective, that nothing really compares to magnitude of visual splendor that RDR2 had. Its just insane how every point of gigantic map looks so good, no matter the weather, time of day or distance you are looking from.
Few pictures I would share to show what I'm talking about (notice the depth, gradient of weather, mist and fog in those shots)
https://i.redd.it/li9f0vmh2w221.jpg
https://live.staticflickr.com/4844/31833326997_5b3c796eb8_b.jpg
https://farm2.staticflickr.com/1916/45555663802_a7cab2d42a_o.jpg
https://i.redd.it/hnj6figuew121.jpg
https://cdn.gamer-network.net/2018/usgamer/Red-Dead-Redemption-2-Review-Shot-(45).jpg
https://i.redd.it/j0y409vif0521.jpg
https://i.redd.it/xphg2tj8i3121.jpg