From what I read is that GT5 is more like an RPG. Like an RPG things unlock as you level.
For example at level 10 you unlock damage.
AI improves as you move up in levels
Vehicle customisation is greater the more you play the game.
Even game physics improve as you play the game.
In essence level 1 players play a training part of the game the more you progress the more of the game, AI, Weather Effects, Physics, Damage improve.
One of the guys Amar who has gotten the game really enthusis on how great the game feels due to being so far down the road in the game.
The people giving early impressions should be taken with a grain of salt. It's like people giving feedback on Supression on MAG when the real meat of that game is in Domination with 256 players!
To be honest it makes more sense that the AI is dum at the beginning of the game in the sunday cups where as the AI becomes much more aggressive and savy when you start racing against pro's in later special events.
For example at level 10 you unlock damage.
AI improves as you move up in levels
Vehicle customisation is greater the more you play the game.
Even game physics improve as you play the game.
In essence level 1 players play a training part of the game the more you progress the more of the game, AI, Weather Effects, Physics, Damage improve.
One of the guys Amar who has gotten the game really enthusis on how great the game feels due to being so far down the road in the game.
The people giving early impressions should be taken with a grain of salt. It's like people giving feedback on Supression on MAG when the real meat of that game is in Domination with 256 players!
To be honest it makes more sense that the AI is dum at the beginning of the game in the sunday cups where as the AI becomes much more aggressive and savy when you start racing against pro's in later special events.
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