It's not that surprising - people rarely pay attention ot the small-print! Guy with the XB360 bought the game understanding it was coop on a single machine, and I had heard of coop and never thought to check. It's worth pointing out that the game wasn't bought based on the advertising of MS or the blurb on the back of the pack. It was bought based on general talk and media attention, where particulars were obviously overlooked. 32 player Warhawk would be different as no-one expects more than 4 player on one box. Whereas 4 player coop on one box does happen, indeed being support by Haze IIRC.What is surprising is no one bothered to read what the title supported.
Not common relative to total titles, but certainly common enough that if all you want are 2 player coop games, you've got plenty to choose from, including genres that 4 player won't go near.Is this the case? Anyone have numbers on the PS3/360/Wii games that sipport coop play?
That's my big question though. How do we know it's a smaller demographic? Who's actually measured the interest in multiplayer coop, especially in markets that existing solo gaming doesn't reach? eg. If a game can sell 1 million units to traditional gamers with a solo campaign, do we know for sure that if it wasn't designed to support four players, it wouldn't sell a lot more? Would LBP be generating as much interest if it only supported one or two players? How can we know how well the investment in four player would pay off, or fail? It's hardly ever implemented, which means the market for coop is basically unapproached. There might be millions of people who don't game now who would if gaming was much more social. That's a large premise that Wii is built on. However, if they perceive consoles as something you have to do on your own, perhaps these untouched masses, if they exist, are just ignoring the industry?People are already kevetching about graphics, I doubt most will sacrifice a major selling point to most consumers to offer the scalability to cater to a smaller demographic.
My gut response to that assertion is that it's true. But then I start wondering if anyone made and marketed a coop only machine, how well would it do? And besides, the choice isn't one or the other, but both together.
My gut response to that assertion is that it's true. But then I start wondering if anyone made and marketed a coop only machine, how well would it do? And besides, the choice isn't one or the other, but both together.
I don't need a market survey to know that 4 player coop on one box would reach a much smaller demographic than single player.
Before we go and question the reasonings, is there any way to know if devs actually even think 4 player coop? Do they wonder whether to do a coop game or not, or do they just go straight into solo and 2 player out of habit?I don't think they look at "4 player co-op" and go "Yay" or "Nay". One can easily mitigate the need for 4 physical players using PSN/XBL.
I think it comes down to demographics.
Younger gamers may get together in person so they would like the multiplayer action on a single console.
But older gamers don't have the luxury to get together to play games because of familial and job responsibilities. So online is a better option for them.
Certainly game companies must have demographic data. Online gaming overall is a small part of overall gaming so we'll see which way developers and publishers go.
So far, they're fairly conservative, doing online modes mostly for the usual genres -- FPS, racing, MMORPG.
EA is just starting to do what they call "team online" games where you have more than 2 human-controlled players in sports games, requiring more than 2 consoles to be connected. They introduced that with NHL 08 this year and supposedly FIFA will support up to 10 human players (presumably from more than 2 connected consoles).
It's the non-traditional online genres which could use multiplayer online support. Games like HS or Uncharted or AC (some ideas we threw around in that thread). Hopefully LBP supports multiple consoles.
What's multplayer?