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Johnny Awesome said:I knew some of you PS2 zealots would take it personally
zidane1strife said:During on foot missions, the game moves at a smooth 60 fps....in car, there are hiccups here and there but he said that its nothing major that interfers with gameplay.
If it really is 60fps... then WOW!!!! I mean GTA is below 30fps many times, and it has significantly less detail... If this game is running at 60fps and looking significantly better... it must be getting over 4X the h/w perf. that GTA is getting... simply amazing and i thought it's dev. wasn't too good.(This means that if GTA 4 gets better perf. than Vice city and still runs at 30fps... It will look even BETTER!!!)
This must be the work of the performance analyzer!!!
zurich said:Man, I bet Team Soho are killing themselves over having spent so long on the project, only to have SCEE rush it out for Christmas....![]()
Kind of like NA FFX and its atrocious lip-syncing and lack of DD cutscenes... (and it hit retail when? Dec 22nd?)
I saw a couple minutes of footage of The Getaway on TV this week and I was a bit disappointed. While London certainly looked deceivingly like the real thing (well AFAIK, I visited London like 5 times in last couple years so of course I only know a few areas of it) and textures were great, but I wasn't very convinced by the whole lighting thing going on, or rather what looked like a lack of lighting. Almost no shading or shadowing seemed to be present, and what also bothered the hell out of me were the animations they showed (of course they were talking about the brutality and stuff, but I was focusing on the other aspects, hehe).
Actually, GT3 does reflect the actual environment. Well, not all of it, but none of the games released that I know of reflects everything - they all use simplified geometry model when generating enviro maps.and like GT3 it looks to reflect the surrounding environment, but it doesn't