The Getaway PS2

the game is out in Europe and gamers are mixed, so you will find oth opinions but the team made some very radical gameplay decisions that may not well received at all.

Everything except gameplay is top notch, I'll get it cheaper.
 
I knew some of you PS2 zealots would take it personally, but this guy is pretty reliable normally. Take a consensus of views and add your own. I'm not telling you guys to avoid the game, maybe everyone should relax a little.
 
Johnny Awesome said:
I knew some of you PS2 zealots would take it personally

If you'd show up and post such a POS review of any game, on any system - someone would call you out on it. It's not being a zealot, it's not being an asshole. There's like 5 reviews last time I checked on Gamerankings with the average in the mid-80s.

All of those, only a few clicks away - offer reviews that are 10X longer, infinatly more detailed and get this... actually use the features of the game.

Why you'd post this is why I object. Same as I would if you posted a bad review of Halo or SMS or any game thats 3 paragraphs in length and can't even get simple button functions right.

Zealot? Did you forget to look in the mirror (or post history) to put some perspective on that comment before you talk?
 
Well, today I got my copy of the Getaway and honestly, after looking so much forward to it, I can't say if I feel like jumping for joy or simply crying. As some have already mentioned, the team took some radical decisions which *may* be well received or not. Personally, I love the idea that everything is so darn realistic. The first mission starts with that car chase and the first thing the player will notice is the realism involved while driving through London. Honestly, it's pretty incredible. The cars actually feel heavy, similar to Gran Turismo, which makes it very challenging, especially because the streets are so full of traffic and you'll find yourself dodging cars at a very fast pace. Adding to that, comes perhaps one of the most realistic crash physics as far as I can judge. Frontal collisions won't go well of course and if you smash the car up badly the tires tend to blow pretty quick, either pulling you right or left while driving depending on which tire you blew. While driving you will certainly notice the very detailed surroundings. Textures are very good, especially compared to the recently released GTA: Vice City which looks fugly in comparasment. Okay, may be wrong word, but different anyway. The cars seem to reflect surroundings in real-time - of course not just your car but every car on screen which is pretty amazing this game is running at unbelievable 60 fps. As for frame drops, haven't noticed many of those, but they are there but do not come in as an annoyance.

So, although very challenging, driving through London is certainly a blast. The thing that I find quite disappointing though is the part where you walk as Mark on foot. The animation reminds very much of GTA, as it is somewhat choppy and the camera can be very annoying. Also, controls seem to be fairly slow, so if you decide to suddenly change directions in walking, don't expect Mark to do the same in a split of a second. This makes it quite hard, especially when dodging enemies or searching for a place to hide. God, how I wish Naughty Dog would licence their engine from Jak & Daxter to other devs... :(

Anyway, so the thing is, this game is as realistic as it can get, which can be seen either good or bad. I personally prefer the realism, but at times, I find myself trying to play this like GTA which it is not ment to be. If you do, you'll die as it is way more realistic. One nice example is speeding. Speeding kills. Not only others, but sometimes even yourself. Well, cross out sometimes and replace it with the word "often" and don't forget it.

Wish I could write more about the gameplay itself, but have honestly not played enough yet to give a fair judgement. To say something though, this game is very story driven and if you may often have to repeat missions based errors or getting killed in the process. So, in that essence, yes, the learning curve is extremely tough and I am a bit frustrated at the moment with the game. I won't give up though, because I'm sure any player should be able to tackle this with enough training.

Oh and before I end this - the cut-scenes are AMAZING. Love the language and the direction. All done superb.

PS. Excuse the errors, but it's pretty late and I'm just about off to bed. ;)
 
Sounds cool, can you give us a bit more feedback once you got some sleep? ;)

I saw a couple minutes of footage of The Getaway on TV this week and I was a bit disappointed. While London certainly looked deceivingly like the real thing (well AFAIK, I visited London like 5 times in last couple years so of course I only know a few areas of it) and textures were great, but I wasn't very convinced by the whole lighting thing going on, or rather what looked like a lack of lighting. Almost no shading or shadowing seemed to be present, and what also bothered the hell out of me were the animations they showed (of course they were talking about the brutality and stuff, but I was focusing on the other aspects, hehe). The walking and several other animations of Mark looked really stiff and weird sometimes (appeared to be walking like he just got kicked in the nuts actually, I guess that was supposed to be sneaking or something ;) ) and looked particluarly weak compared to the overall presentation. Other parts were looking amazing again so I figured "what the heck, you should see it in action instead of on video before judging it" so I'm asking you now as I currently know no one with the game. I've read a couple reviews but they were'nt able to really adress any of those questions (this is why I'm not asking you much about gameplay, this I think I figured out from the reviews). Cheers... :)
 
zidane1strife said:
During on foot missions, the game moves at a smooth 60 fps....in car, there are hiccups here and there but he said that its nothing major that interfers with gameplay.

If it really is 60fps... then WOW!!!! I mean GTA is below 30fps many times, and it has significantly less detail... If this game is running at 60fps and looking significantly better... it must be getting over 4X the h/w perf. that GTA is getting... simply amazing and i thought it's dev. wasn't too good.(This means that if GTA 4 gets better perf. than Vice city and still runs at 30fps... It will look even BETTER!!!)

This must be the work of the performance analyzer!!!

From what I have seen it is 30fps + some slowdown here and there. (25fps for PAL systems..)
 
Never seen more than 30 frames a second while playing the game.

The game is rubbish. Not from a techonolgy point of view, but as far as gameplay and overall game design goes, it feels almost amateurish. And there are at least three confirmed bugs in the retail version.
 
Man, I bet Team Soho are killing themselves over having spent so long on the project, only to have SCEE rush it out for Christmas.... :-?

Kind of like NA FFX and its atrocious lip-syncing and lack of DD cutscenes... (and it hit retail when? Dec 22nd?)
 
zurich said:
Man, I bet Team Soho are killing themselves over having spent so long on the project, only to have SCEE rush it out for Christmas.... :-?

That is something I never understood. so much money for a team, which never proved anything in the past ??

Kind of like NA FFX and its atrocious lip-syncing and lack of DD cutscenes... (and it hit retail when? Dec 22nd?)

DD ??
 
DD=Dolby Digital

Did the Japanese version of Final Fantasy X support Dolby Digital? I'm just curious. The Bouncer supported it.
 
I've played quite a lot of this game now since it came out here a few days ago, and my impressions are as follows -

Framerate can be inconsistent, both in-car and on foot. Generally though the in-car slowdown is the most annoying, as it can occur out of the blue when there's nothing happening on-screen that would lead to this slowdown. pfft! Framerate is best summed up like this - 60fps (I play in NTSC mode) will noticeable drops at times. GTA3/VC it is not, but it's there and it's easy to see when it is there.

Textures vary wildly, from above average to downright muddy and dull.

Car reflections are fake. The only thing it reflects with absolute accuracy are the street lights (the posts, actually), and like GT3 it looks to reflect the surrounding environment, but it doesn't. It looks effective though, and to the untrained eye it would be uber impressive, I'd imagine.

The character animation is awesome. When Hammond has been shot a few times, controlling him as he's limping around barely keeping hold of his gun is pretty cool.

However that's one gripe I have with the game - controls. They're very fiddly. Once you get the hang of it, it is a lot better, but getting the hang of it is the frustrating part.

With regards to any complaints about the camera not following fast enough, you need to let the analogue stick centre itself and instantly the camera will reset itself behind Hammond. You can't control it manually, so the best bet is to centre the stick with extreme regularity.

The cars are fun to drive around I must say, with a difference in speed/acceleration/handling noticeable in each. The collisions in the game are excellent, and it is very enjoyable trying to lose the cops or other gang members when you've had a few tyres shot out and the radiator is just about blown. :LOL:

The voice acting IMO is top stuff. Doesn't come across as token Engrish ala Shenmue (which isn't that bad, but compared to Getaway it is), and the storyline is, to me, interesting and it's what keeps me going back to the game.

Difficulty is certainly up there, but it's more trial and error than anything else. Once you get certain enemy and vehicle patterns downpat, you'll fly through the missions....but only after failing a few times.


Pros - excellent storyline (for a videogame), very good voice acting, London looks good at times, combat is quite good. The auto-aiming feature is a breeze to handle, and manual aiming is tricky but gets better with practise. PAL version offers 50/60Hz, progressive scan and widescreen.

Cons - Can't select the view whilst driving. It's annoying because when you drive larger trucks you can only drive from an in-car perspective, but when you drive cars it's the outside or bust. No ability to look behind the car whilst driving, no ability to look left or right (which makes taking corners on busy roads at high speeds no more than leaps of faith), trial and error gameplay may put off a lot of people. And worst of all, the game can be downright cheap.

Take for example a vehicle mission where you are required to locate a repair van and run it off the road. OK then. So you locate the van and chase after it, and ram into it a few times. However the first few times I attempted this mission, I had a few collisions with other vehicles which made the chase longer than need be..but that's ok. Anyway I caught up to the van and ran it off the road....but then it came up saying I'd failed the mission because I didn't catch the van in time. What the hell?!??! Had to restart...ugh.

Same thing happened on a mission where I had to ram a police vehicle off the road...after a while the van just blew me off the road and my mission failed. Bugger that.

I'm currently on the last mission as Hammond, and so far I would say Getaway is a must-rent at the very least, but must-buy? Not quite. Still, it's better than I thought it to be.

Also any comparisons to Vice City are useless. The two games are worlds apart.
 
Your review is quite good and still very in line from what I've read so far.

This game seems to be created for the Greatest Hits lineup from scratch (lime many Sony 1st partys games IMO).

25E will be a fine price for this game.
 
I saw The Get Away reviewed last night on telly (game review shows are getting popular here, with 3 different shows on 3 different channels).

From the live footage, framerate is definately not 60 fps (or 50 fps here in PAL-land). Looked like 25 or lower.

The reviewers loved the game never the less. Maybe one should get a PS2 ;)

Cheers
Gubbi
 
actually, in the driving sessions the game is pretty fast, i think its an unstable 60fps....

of course, my luck..... i just got a progressive scan TV and bought the game to see how much of a difference it would make.... well when i turn prog scan on it doesnt work :rolleyes: :LOL:

oh well.... will have to get a VGA box and simply connect it via the VGA connection in my new display..... :rolleyes:

any news of a vga box here in europe?!?!?!

anyway, i bought the getaway and kingdom hearts together last saturday.... well im at 18 hours gameplay in kingdom hearts and only at the second mission in the getaway....... ha ha ha ha ha

kingdom hearts got me like nothing else for a long time!!!! i was in all day sat and sun just to play it!!! and the getaway was sitting there waiting for its turn :LOL:
 
Okay, so I'm back with more impressions of the Getaway. :)

I saw a couple minutes of footage of The Getaway on TV this week and I was a bit disappointed. While London certainly looked deceivingly like the real thing (well AFAIK, I visited London like 5 times in last couple years so of course I only know a few areas of it) and textures were great, but I wasn't very convinced by the whole lighting thing going on, or rather what looked like a lack of lighting. Almost no shading or shadowing seemed to be present, and what also bothered the hell out of me were the animations they showed (of course they were talking about the brutality and stuff, but I was focusing on the other aspects, hehe).

I would have to agree about the lightning, as the game really doesn't have much of it while travelling through London. Inside buildings though, you will find dark spots and Mark does have a shade following him. All the other characters though don't have one, but a round blob.

As for animation, yep, it's very choppy indeed. But you'll get used to it and find it far less annoying during the game, as the game boosts so much other things that are really impressive.

While playing, I must say that the "get aways" are and look very impressive. In fact, I think one could film a chase sequence by camera and blur the whole thing a bit and have it mistaken for a movie. The cops are really fun, as they will come after you and try to cut you off. They won't try to hit you from front, but they will make a turn to the side, trying to block your way in the process. Again, this is where the realism will surely impress, as the crash model is very accurate. Also, cops tend to aim with the gun for the tires, so if you're just about to escape by car and there are cops standing around, expect to drive with shot tires. In the game, there are longer "get aways", as it requires quite talent to take the direction your indicators are showing. In these, cops will set up road blocks with spikes and everything so it can get really nasty.

The parts where Mark finds himself inside are also very enjoyable however. Aiming with the gun is actually very easy, as you'll only have to hold down the R1 button. What can get very annoying though is the camera as mentioned. What's really missing is the possibility to rotate the camera with the second stick. It would make things so much easier if you could. This might lead to frustration but doesn't have to, as with practise, you'll learn how to deal with those situations when the camera doesn't do what you want. On the other side though, you have some very cool parts like setting a place on fire and shooting objects around as in MGS2. The only difference is, not all objects are destructable, but that hardly makes the experience worse. Something that also impressed me was the detail when the SWAT team comes after you. While you don't have SWAT team behaviour like in MGS2, you do have characters coordinating themselves with the other ones and they'll throw stunn-grenades to hammer your sight. When the grenade explodes, you'll see some very cool glases shattering which just adds to the impressive detail.

As already mentioned, the cars are very realistic and have some weight to them. You'll find a lot of cars in London, ranging from Alpha's to the new Lexus cabrio and other vehicles. There's even a TVR (!!), but I wasn't able to drive that one yet. The framerate tends to drop a lot though and probably ranges from 60/50 fps (I believe the developers said so) down to quite low rates. It does get an annoyance but after you get sucked into the game and are on the escape from mafia and police cars, you tend to overlook that. It's there, but you'll get over it. As for the reflections on the cars: they do tend to reflect what's around you, but perhaps not just everything. For intance, when you drive under lamps or trees, the car will reflect exactly that. As far as I can tell though, it won't reflect other cars or characters, but that's just nitpicking. The reflections look heaps better than the fake ones featured in Ridge Racer V though.

The biggest disappointment I have with the game so far though are bugs. I have never experienced a game on PS2 with that many bugs so far. Nothing trival, but too many as of yet. At 2 times, the game completely crashed resulting me in reseting the console and redoing the mission. Another bug had a character following me (I won't mention who the helper is for spoiler reasons) and 'HE/SHE' got stuck in the ground. It looked quite funny though, as HE/SHE was in the road up to HIS/HER chest. Apart from that though the game does seem to run fine and it is possible to get through the game.

To sum this off, the game is very mission based and you won't have time for sight seeing most of the time. The story is very good though and apart from MGS2, this is as close to movie stuff as it gets. The cut-sequences are done very impressive and really reminds of british movies such as Get Carter and others. Another thing that is very cool is that upon finishing the game with Mark, you get to play as his police counterpart Carter who aims to bring Charlie (the gangster boss) to justice. I haven't gotten this far yet, but I can hardly wait. The game also seems to feature a reasonable length, as I have already spend overr 6 hours of the game and I'm not even half way through yet. Also, London is huge. It might be "only" 28 square kilometers but it's insanly big when driving through the game. Add that with heaps amount of traffic and it will take you a long time to get from one side to the other, especially if you've never been to London and have no idea which direction to go. Speaking of which, the game does ship with a map, but I never used it as it doesn't help and the indicators do a good job, although it can fustrate at times. I really do welcome the feature though and find it better than's GTA's map system. Makes the whole experience much more realistic. :)

Finally, do I recommend it? Hell yeah! It has bugs, it's got framerate issues, but what the game boosts really makes it worth. Team Soho have done a great job and after playing this game for a couple of hours, it really does live up to my hype and then some. It even exceeded it when I think about the realism and of how good those escapes look and feel.

Anyway, it's late again so I'll end this here. If you have any questions regarding the game, don't hesitate. Cheers. :)
 
Thank you very much for your impressions man! :D I'll get my copy on Christmas Eve..... argh! Can't wait. Anyways, The Getaway has actually sold better than GTA:VC last week. Take a look at this:

1. The Getaway (SCEE)
2. Grand Theft Auto: Vice City (Take-Two Interactive)
3. James Bond 007: NightFire (Electronic Arts)
4. FIFA 2003 (Electronic Arts)
5. Lord Of The Rings – The Two Towers (Electronic Arts)
6. Harry Potter – Chamber of Secrets (Electronic Arts)
7. WWE Smackdown! Shut Your Mouth (THQ)
8. Pro Evolution Soccer 2 (Konami)
9. Tony Hawk’s Pro Skater 4 (Activision)
10. Spiderman (Activision)
11. Colin McRae Rally 3 (Codemasters)
12. WRC II Extreme (SCEE)
13. Ratchet & Clank (SCEE)
14. Grand Theft Auto 3 (Take-Two Interactive)
15. Simpsons Skateboarding (Electronic Arts)
16. Spyro: Enter the Dragonfly (VU Interactive)
17. Lord Of The Rings – Fellowship of the Ring (VU Interactive)
18. Red Faction II (THQ)
19. Rocky (Rage)
20. Medal of Honor: Frontline (Electronic Arts)
 
and like GT3 it looks to reflect the surrounding environment, but it doesn't
Actually, GT3 does reflect the actual environment. Well, not all of it, but none of the games released that I know of reflects everything - they all use simplified geometry model when generating enviro maps.
 
Back
Top