The same reason they are not trying to market the Xbox as a TV platform.Why isnt MS exploring any VR for their Xbox platform?
The same reason they are not trying to market the Xbox as a TV platform.Why isnt MS exploring any VR for their Xbox platform?
Graphics aren’t everything in VR. They don’t need to be, because you actually feel like you are there. It’s more than competent at making a person feel fully immersed without needing to look like a movie.
Why isnt MS exploring any VR for their Xbox platform?
I think Sony was really close to dropping VR, and I think the Quest 2 sales numbers actually swayed the balance in favor of releasing a PSVR2.
For me this is great news, because 98% of my gaming time is in the Quest 2, playing Table Tennis and lately back to Beat Saber because I played so much table tennis my knee is starting to hurt. I still also box a lot. It’s a market that is still being neglected by some of the bigger developers which I understand but I still regret. SuperHot also remains a classic and I sometimes do some boxing too.
After the resolution and convenience of Quest 2 it’s been pretty hard to go back to PSVR. And from the number of new players in Winning Eleven I think a lot of new players came in.
I have played Beat Saber for 4 years now. I still think it is utterly amazing. It looks fantastic, it has great music (current favorite is the Skrillex pack) and the gameplay depth and challenge is superb. I can still improve, recently I’ve focused on ghost notes etc. My ranking in table tennis hovers around or just below the 2k now.
It has caused me to neglect the PS5 more than I expected, to be honest. There is something about having your games be a physical workout that is just perfect for me.
And no matter hoe great some games look, Beat Saber looks better, even with the just 1.5TF that Quest has. It looks awesome. And a big part of that is just the fact that you are IN the game. There is nothing like it and regular gaming continues to feel flat.
Oh and someone made the dream I had back from Infamous come true, where you can spray Graffiti in VR, it’s great [emoji16] (Graffiti Kings VR)
not only immersion is factor, 3d looks momentaly increase graphic quality over flat screen, psvr1 has too low resolutoin as was too blury, gt7 in psvr2 cockpit view could be quite close to photorealismGraphics aren’t everything in VR. They don’t need to be, because you actually feel like you are there. It’s more than competent at making a person feel fully immersed without needing to look like a movie.
no to be honest even 4k is still not optimal but for sure anything above that is too much for ps5, about feedback in headset it could be game changer as there are research showing it reduce vr sickness (also how cool will be to feel rain in games or acceleration/braking in gt7 ;d)Btw, am I the only one who thinks that putting a motor in a VR headset is a really good way to get a headache? The head is extremly vulnerabel for small shakes. That can really lead to many long term problems. I really don't think this is a good idea there.
The screen resolution might be a bit to high to be really useful. steady 90-110 fps at ~4k combined is a bit to much for the console. Yes they can always upscale, but maybe they could reduce screen resolution a bit to save at the parts.
My bigger problem is, the HDMI2.1 signal (about 4k/120 + HDR and I guess 10bit color). Seems to be much for a usb-c port.
Just to give a glimpse of a number. Kinect 1 sold about 19-20m units and it flopped (yes it was also the software-problem).
VR is (altogether) <10m units and normally games are not really compatible to be sold to just play them with a controller (it just doesn't work great). So you must produce a game with a high invest for a market with just a few million potential customers. That is a high risk. If sony actually drops BC, they more or less reset that niche market. That wouln't be a good thing (less customers).
Also MS also makes games for the PC. If they make games for VR, they split up again their development power. That wouldn't really be good.
They have focused on HoloLens, which can at least be used for the business sector. A pure VR headset isn't that good in that sector. HoloLens quite expensive but at least it sells quite well in that business sector.
Btw, am I the only one who thinks that putting a motor in a VR headset is a really good way to get a headache? The head is extremly vulnerabel for small shakes. That can really lead to many long term problems. I really don't think this is a good idea there.
The screen resolution might be a bit to high to be really useful. steady 90-110 fps at ~4k combined is a bit to much for the console. Yes they can always upscale, but maybe they could reduce screen resolution a bit to save at the parts.
My bigger problem is, the HDMI2.1 signal (about 4k/120 + HDR and I guess 10bit color). Seems to be much for a usb-c port.
Probably because VR makes such a miniscule niche market within gaming that MS aren't yet ready to fully commit to bringing a VR device to console.
Wonder how much foveated rendering reduces the shading requirements.the graphics are always going to have to be paired back compared to non-vr games, which defeats the point of next-gen to me then
Equally, you can't just sit about waiting for others to build markets. Microsoft were a little late to the market with digital audio players with Zune and got next to no market penetration. The same with the original Xbox and again Windows Phone. When it comes to software ventures it feels like Microsot are ready to leap early and takes risks but it's not the same with hardware for them ¯\_(ツ)_/¯
If PSVR2 suddenly explodes in popularity, vastly outselling the 6 million PSVR headsets Sony sold for PS4, Microsot stand to lose a lot of sales. You have need to products ready to sell when consumers suddenly decide they want them and that's why companies get in early. To build that first killer must-have product.
Reasonable consideration as well. It's not really play anywhere if you have to lug a box around with you. If their headset was like Quest 2, then in theory you could download your titles to your headset and take that where you go. So perhaps your insight there gives some idea that if Xbox were to enter the VR space, that is the type of device they would have to go with.With Microsoft's current business plans of trying to democratise gaming, play your games anywhere, Xbox, PC, Cloud. Can a full VR experience fit with their plans? How can a VR game be played on the Phone or tablet? It couldn't. So maybe it makes sense for them to omit VR from there grand plan of reaching more gamers and playing the same games anywhere. WMR headsets should also be easy for Microsoft to make compatible with Xbox, but hasn't happened. Like i said earlier its odd to me.
Given the policies Facebook/Meta have since begun applying to their own VR products (like the need for Facebook accounts) perhaps Microsoft couldn't work our a deal that didn't require them surrendering the privacy of Xbox users. The amount of customer tracking that already goes on is mega creepy but introducing eye-tracking where the dame device completely has your full attention all of the time? Sheesh..They had plans for VR when they announced the One X in partnership with Oculus if I remember right but nothing happened then.
Sure but being early doesn't necessarily net you success either. MS brought out tablets years before either Apple or Google. Apple brought out a PDA years before Palm, but Palm saw far more success and made it an actual market. Sony came out with a home video player/recorder first. BetaMax entered the market 2 years before VHS entered the market.
You mention MS being late with Zune. But, Creative Labs, Sony, and many other companies brought out MP3 players years before Apple. Apple were arguably late to the MP3 player party, but their device and PR combined to make the iPod the "must have" MP3 player.
But something worth keeping in mind. MS has invested a lot into Game Pass in order to not only make a profit but to make gaming more affordable for the masses. What's notably missing? Any VR games or any support for VR headsets. They've basically looked at what type of games sell on VR and how well they sold on PSVR, Oculus store (Quest and Rift), and how VR titles perform on Steam and they currently don't see a very profitable future in it. This isn't to say that someone won't eventually succeed, but MS currently don't see it as a smart way to invest their money.
Microsoft's 2021 Annual Report reads differently. They are all over mixed reality (VR/AR) and investing heavily in supporting this through their infrastructure and enterprise capabilities.
Equally, you can't just sit about waiting for others to build markets. Microsoft were a little late to the market with digital audio players with Zune and got next to no market penetration. The same with the original Xbox and again Windows Phone. When it comes to software ventures it feels like Microsot are ready to leap early and takes risks but it's not the same with hardware for them ¯\_(ツ)_/¯
If PSVR2 suddenly explodes in popularity, vastly outselling the 6 million PSVR headsets Sony sold for PS4, Microsot stand to lose a lot of sales. You have need to products ready to sell when consumers suddenly decide they want them and that's why companies get in early. To build that first killer must-have product.