They raise some excellent points about the state of high end PC VR gaming now that Oculus is focussed on the low end Quest. Even if there are better headsets on the PC around the same time which aren't too much more expensive, it may be that they don't get the games to show off their capabilities unless Sony decides to go multiplatform for VR. Unless something fairly big happens in the PC space I can definitely see me getting one of these along with a PS5.
By PCVR2 you mean PSVR2 compatible with PC? How would they do that? by pushing the "build on PC" button? ;-)Sony should support PC VR(2) right out the gate, and capture those PC VR gamer dollars immediately, rather than later support. Hell, Sony could be the needed leader on pushing more high-end PC VR gaming experiences.
They raise some excellent points about the state of high end PC VR gaming now that Oculus is focussed on the low end Quest. Even if there are better headsets on the PC around the same time which aren't too much more expensive, it may be that they don't get the games to show off their capabilities unless Sony decides to go multiplatform for VR. Unless something fairly big happens in the PC space I can definitely see me getting one of these along with a PS5.
It's a good article really highlighting the key aspects that make Sony's set better. I've always been a believer in VR, but what makes VR a gimmick for me is that some % of the population cannot play it without experiencing heavy nausea and headaches result in a prompt lie down session.
If Sony makes PS hardware to sell PS software, surely the headsets would sell at minimal profit or even loss initially? They wouldn't be getting any PC VR gamer dollars, they would only make it harder for PS5 users to get a PSVR2 and deny PSN customers in favor of its competitors. If Sony delays it, hopefully it's just until scalpers aren't an issue. Selling it to PC users eventually seems like it'd be smart if it encourages PC VR devs to develop for it and maybe eventually for PSN if they were previously PC exclusive.Sony should support PC VR(2) right out the gate, and capture those PC VR gamer dollars immediately, rather than later support. Hell, Sony could be the needed leader on pushing more high-end PC VR gaming experiences.
Why isnt MS exploring any VR for their Xbox platform?
By PCVR2 you mean PSVR2 compatible with PC? How would they do that? by pushing the "build on PC" button? ;-)
If Sony makes PS hardware to sell PS software, surely the headsets would sell at minimal profit or even loss initially? They wouldn't be getting any PC VR gamer dollars, they would only make it harder for PS5 users to get a PSVR2 and deny PSN customers in favor of its competitors.
I think 1 is the only real answer to this.Several reasons I can think of within 30 seconds:
- It's a niche market and VR hasn't reached the critical point where it's suitable for mass consumers. The hardware still hasn't crossed over the transitional point.
- They can partner with other hardware makers for the headsets like they do with PC
- They're finally getting their content delivery pipeline on track and being efficient so they don't want to divide their focus to a secondary market
Why isnt MS exploring any VR for their Xbox platform?
They are focused on xcloud right now; but I largely suspect it’s because they aren’t interested in the investment in the hardware to make VR good.Why isnt MS exploring any VR for their Xbox platform?
Wearing glasses is problematic for vr but contacts ?not to mention it’s total balls for people that don’t have good eye sight, need to wear contacts or have very particular goggles that don’t press on glasses.
Lol, just realized I put a comma where I should have put a semi colon.Wearing glasses is problematic for vr but contacts ?
Just to give a glimpse of a number. Kinect 1 sold about 19-20m units and it flopped (yes it was also the software-problem).Why isnt MS exploring any VR for their Xbox platform?
Graphics aren’t everything in VR. They don’t need to be, because you actually feel like you are there. It’s more than competent at making a person feel fully immersed without needing to look like a movie.Ok guys i see why ms wont invest in the tech for gaming anytime soon. For me personally i dont really see much value in VR, the graphics are always going to have to be paired back compared to non-vr games, which defeats the point of next-gen to me then if i get ps4/last gen gfx (though in vr).
Its a cool tech and Alyx was amazing, but thats the only vr game i liked and there wont be that many more unless valve does a hl3 in vr or something.
I have a reverb g2 for DCS but thats a different type of entertainment (and no its not a true sim either).