It's from PS3 land so there is some related info
http://ps3land.com/article-485.php
Developing for the Sony Playstation 3 and its next gen hardware, how is it? Further more, are you happy with having much larger disc storage in
Blu-Ray...allowing for more capacity for game content?
Jens Andersson, Lead Designer: It's a difficult question to answer for a lot of
reasons (and not only for the political ones). The PlayStation 3 is powerful but
you need to write some very complex code to take advantage of that. Luckily, with
having our own engine we've been able to make some technology choices to go in that direction
so we are starting to take advantage of that now. Personally, I think
Blu-Ray is going to be the thing that will make most difference. Since the start of
the development we've been discussing whether or not we will fit the game onto one
DVD, and that is not counting all the bonus materials we want to cram onto the disc.
In your personal opinion, do you see a difference in PS3 vs Xbox 360? Hardware and Games (ex: graphically, processing, ect.)
Magnus Högdahl, CTO: It is hard to give a fair judgement of the games until there
are final versions on the shelves that I can buy for a retail version PS3
What is it like developing on the Cell processor?
Magnus Högdahl, CTO: The PowerPC part of the Cell is very similar to a Xbox360 CPU
core. They share most of the common performance problems and are both quite bad at running generic c++ code. This is something we can deal with relatively easily,
though. The Cell's SPUs are a lot better and have great peak performance numbers,
but adapting any moderately complex system to run on 256k memory for both code and data is a very time consuming challenge.
http://ps3land.com/article-485.php
Developing for the Sony Playstation 3 and its next gen hardware, how is it? Further more, are you happy with having much larger disc storage in
Blu-Ray...allowing for more capacity for game content?
Jens Andersson, Lead Designer: It's a difficult question to answer for a lot of
reasons (and not only for the political ones). The PlayStation 3 is powerful but
you need to write some very complex code to take advantage of that. Luckily, with
having our own engine we've been able to make some technology choices to go in that direction
so we are starting to take advantage of that now. Personally, I think
Blu-Ray is going to be the thing that will make most difference. Since the start of
the development we've been discussing whether or not we will fit the game onto one
DVD, and that is not counting all the bonus materials we want to cram onto the disc.
In your personal opinion, do you see a difference in PS3 vs Xbox 360? Hardware and Games (ex: graphically, processing, ect.)
Magnus Högdahl, CTO: It is hard to give a fair judgement of the games until there
are final versions on the shelves that I can buy for a retail version PS3
What is it like developing on the Cell processor?
Magnus Högdahl, CTO: The PowerPC part of the Cell is very similar to a Xbox360 CPU
core. They share most of the common performance problems and are both quite bad at running generic c++ code. This is something we can deal with relatively easily,
though. The Cell's SPUs are a lot better and have great peak performance numbers,
but adapting any moderately complex system to run on 256k memory for both code and data is a very time consuming challenge.