upnorthsox
Veteran
We're going to the Atari 2600 as a rebuttal example? Really? Was even 1% of current gamer's alive in 1977?
Once console gamers view consoles as pre built, non- part upgradable pc's, all will be well.
The Atari 2600 was in production from 1977 to 1992.
At least 17 people.
I voted no I liked forward compatibility but the tick tock part is a joke when even Intel gave up on it.
Technology is not the driver for Sony (and possibly MSFT) move toward an improved version of their system, their reasons are driven by business consideration not technology. NOw waht those reasons are we don't know the data their business plan, there are many option: will to push VR or 4K either their data show that whereas adoption rate of their new system was fast it does not have as much leg as some would think, or they could decide to focus a slightly more profitable niche over a greater market, or a blend all of that and more, who knows really.
Anyway I think forward compatibility and tick-tock improvements are different topics with the later being a no go at a time of slowing technological progress. Nintendo is the closest we have for a tick tock approach, and there was possibly room from them ( from the GC on) to embrace slightly shorter hardware cycle than their competitors. The thing is that NIntendo is a little too opportunistic wrt to his business positioning in the face of the two technological behemot Microsoft and Sony are.
I voted no I liked forward compatibility but the tick tock part is a joke when even Intel gave up on it.
Technology is not the driver for Sony (and possibly MSFT) move toward an improved version of their system, their reasons are driven by business consideration not technology. NOw waht those reasons are we don't know the data their business plan, there are many option: will to push VR or 4K either their data show that whereas adoption rate of their new system was fast it does not have as much leg as some would think, or they could decide to focus a slightly more profitable niche over a greater market, or a blend all of that and more, who knows really.
I've never seen so many people argue that increasing consumer choice is a bad thing.
Abolishing slavery went against what was normal - change isn't always bad. I see lots of fear and uncertainty but no rational reasons for it.Because it goes against the grain of what a console traditional is/was.
Fighting hyperbole with hyperbole. This is the Internet.Ahh.. the slavery parallel, should have seen that one coming!
I'm not sure if this is a valid statement. APIs are just that, APIs. They aren't programming languages. DX12 may not offer as much direct access to the memory but DX12 is a lot more than just a API, it's also this bundle of other things like a new Shader Model, and new features like execute Indirect, implicit and explicit multi-adaptor, bundles, etc. List goes on. Being lower on overhead should not imply that the API is capable of the same features by any means. The only way to compare what the APIs do is to actually compare the feature set which we can't do.Frankly I don't think Sony has much of a choice here. Microsoft have been laying foundation technologies like DirectX12 and UWP and both will be disruptive to the conventional console market. DX12 may not be as close to the hardware as PS4's GNM but by all accounts it's pretty good.
I want to remind you that Dx11.X for Xbox One is low overhead but because of the way it's structured cannot implement many of the features that dx12 does - also looking at multithreaded draw calls as well for instance.
Sure that's one aspect but I'm pretty sure features is also pretty key. APIs are far from done in terms of innovation, developers are always asking for different ways to manipulate the hardware and it's important that the API Teams stay on top of that. Unfortunately much of GNM is shrouded in NDA so we're not going to get much info. But dx12 is progressing along nicely it sounds like.Low overhead isn't the selling point, hardware agnostic low overhead is. This means Microsoft can change the GPU architecture and a new driver will abstract.
Was GNM written with this in mind? If not Sony are pretty tied to AMD's architecture. That's s shit place to be when your competitor has complete freedom within the bounds of hardware that supports DX12.
Sure that's one aspect but I'm pretty sure features is also pretty key. APIs are far from done in terms of innovation, developers are always asking for different ways to manipulate the hardware and it's important that the API Teams stay on top of that.
I guess it's just that how we compare APIs is difficult it's more than just a sum of which APi had lower overhead. More a statement than a rebuttal. Sometimes it comes off as that low level APi means you can do more with it, which I think is the wrong impression to give. It's not really a programming language.I really don't know where you're going with this or how its remotely relevant to my post.
I guess it's just that how we compare APIs is difficult it's more than just a sum of which APi had lower overhead. More a statement than a rebuttal. Sometimes it comes off as that low level APi means you can do more with it, which I think is the wrong impression to give. It's not really a programming language.
Right- yea, I apologize for that, your responses were actually quite clear, my return messaging was actually poor. Might be a symptom of writing a response on a phone while riding the train.I think you've missed the point of my post. Let me try again.
Microsoft have been developing and deploying technologies like DX12 and UWP that serve a single purpose: to offer good performance from hardware while avoiding inefficient fat APIs and benefitting from hardware abstraction. This means a common gaming platform that could, possibly, run on almost any hardware. This is hugely flexible. An Xbox running AMD hardware one gen could run on Nvidia or Intel hardware next gen with full backwards compatibility - just like Windows games have for decades because the games don't care if you have AMD or Nvidia GPUs. Or AMD or Intel CPUs.
What do Sony have and does it offer the same hardware flexibility that Microsoft have?
Because Microsoft look like they're bedding in for forwards compatibility on console/PC for the future and their solution lets Microsoft chop and change hardware vendors.
So on this point, I was actually trying to indicate that DX12 outperforms DX11 significantly, even for Xbox it offers a slew of advantages even though low overhead portion of it is likely equivalent. The additional advantages are performance advantages and they are a result of the API being architected better. I just wanted to point out that being the lowest in terms of overhead, shouldn't imply that development of the API is at an end, and no more performance can be extracted because we can go no lower.DX12 and UWP that serve a single purpose: to offer good performance from hardware while avoiding inefficient fat APIs and benefitting from hardware abstraction
So is MS likely to upgrade its hardware too in response?
There were already questions about whether its new CEO was committed to console gaming business, since there were some shareholders pushing for MS to spin off the Xbox group or shut it down.
MS has run a lot of sales promotions, usually around Black Friday, to stay within striking distance of Sony. But this would require presumably a lot more capital.
Do they double-down or get out of the game -- still sell Xbox Ones, probably pushing costs down to present a low-priced alternative?