Hmm, I guess I must have already played it with the patch then. It pre-installed last night and then when I fired it up this afternoon (4pm GTM), I had a 15ish GB patch. I can barely dare to imagine what it must have been like before the patch.
Overall performance was quite good, averaged 78fps on the benchmark, everything maxed out at 1440p with FSR 2 Quality. But the constant stuttering broke any imersion. I really don't understand how a deveopler can get a game to this state, with the time and care taken with the graphics and the sound, game directors employed to create the perfect environments, setting scenes, etc. all to create the atmosphere and then to just have the whole thing fall apart with these imersion breaking stutters.
I don't think I've played any recent Unreal Engine games, have any games with shader stutter ever been sucessfully patched?