Gradthrawn
Veteran
Fairly informative interview at Eurogamer:
http://www.eurogamer.net/article.php?article_id=95000&page=2
I must have missed this at some point, but I didn't know the Agency uses UE3, as that interview mentions in passing.
Fairly informative interview at Eurogamer:
http://www.eurogamer.net/article.php?article_id=95000&page=2
In a sign of the times, Sony Online Entertainment has expanded its relationship with Live Gamer to provide real money trading for its upcoming titles, The Agency and Free Realms.
http://www.virtualworldsnews.com/2008/05/sony-partners-w.html
What in the world is "Real Money Trading" in MMO ?
That's exactly what it means...no subscription fees.Boo to that! Unless it means no subscription fees.
That's exactly what it means...no subscription fees.
...but that doesn't mean that's the road they're going to pursue. Still depends on implementation."We are actively exploring free-to-play and other revenue models, and always looking for new ways to engage and entertain gamers," SOE President John Smedley said in a statement.
Does anyone think that two revenue models in one game would be successful in a console environment? These people have the studies in their hands. Who thinks those studies re-enforce that a two revenue models should be successful (simply from a business perspective)?Could simply mean premium items, along with a subscription fee.
The consoles have already shown that bite-size DLC sells, so... They could pursue whatever they wish.Does anyone think that two revenue models in one game would be successful in a console environment? These people have the studies in their hands. Who thinks those studies re-enforce that a two revenue models should be successful (simply from a business perspective)?
...and that would be the equivalent of a MMO that's using a free-to-play model. Do you see what I mean? No subscription fee.The consoles have already shown that bite-size DLC sells, so... They could pursue whatever they wish.
I've said it elsewhere but I'll repeat myself here. What's really needed for voice-chat is proximity based scaling. A room with 50 people chatting would be gibberish, but if you can only hear the few people you're close to, it'll work like real life and provide an intuitive way to manage conversations. It'll eliminate jerky trash-talking as you can just walk away from a chump, and you can provide direct dial solutions for, say, 4 player team direct coms with added game-wide communication by proximity.
Throw it into a 5.1 audio system, and you'll be able to sneak up behind people and shout Boo before you whack them with a spanner!
They're already used to paying no subscription fee on consoles. If a game was also free to download and play, it would likely attract a lot of eyeballs. Since they're used to DLC, it's pretty safe to assume that they wouldn't suddenly become frightened and confused if they saw DLC as the route the game was taking to support itself, rather than charging a box price and charging a subscription. (Or "minimal box price." Or "box price only after letting you have a free look with a no-holds-barred trial period. Or...)...and that would be the equivalent of a MMO that's using a free-to-play model. Do you see what I mean? No subscription fee.
Technically a move like that was more considered an act of desparation, since they abandoned the regular model to do so. It's not something you really want to start doing immediately, unless you've built a cogent model around it all or have use for it.Funcom had a no subscribtion fee model for Anarchy Online in its last years, being sponsored with commercials and making users pay for DLC.
Depends entirely on the MMO. Auto Assault, for instance, would probably have played better on consoles, because communication wasn't leaned on and "arcade-y car games" have always been more of a console activity. Planetside feels more like a console game as well, because right out of the gate it was trying to push voice chat more than text, the "levelling" systems are not all that complicated, and now that the console audiences have embraced FPS games fully, one that has heavy driving and flying use could all be played with a gamepad and simple button layout pretty easily.I have a genuine question. Would you guys play a MMO on a console, in the living room ?
My PS3 is practically a desktop, so I can see myself poking around an MMO. I would have thought console gamers are not that into MMOs in general... unless they tweak the MMO concept further -- like making it more like a party game as opposed to an individual conquest.