2008 IQ is unacceptable
Banned
Was wondering how Sega's 16 bit (partially 32 bit, right?) Genesis aged arguably as well as any console ever.
I think that there's a huge difference between, for example, any game that came out in 1989, then in 1991/92 with Terminator (it's kind of still good fun for a quick playthru or to hear the game over theme, and how silly the game over screen looks for a game over screen; anyway, Dave Perry did some kind of awesome programming trick; what was it?) and then another huge advancement in 94-95 with, say, Vectorman and some really good looking sega cd games in its last year, i.e., 1995 (notably Eternal Champions Challenge from the Dark Side.)
Was wondering b/c from looking over the Genesis's specs, it doesn't look too programmable (I thought I read the CPU couldn't have any part in graphics, and the VDP doesn't sound very complex) yet it aged as well as any console, imo, a long with the super nes.
The other question was, why did SoA feel perfectly confident comfortable technically comparing the genesis to the super nes, but they didn't feel right putting the saturn against the PS1 (Tom Kalinske said so; he said it's performance was terrible) ? I know the saturn wasn't all that great at 3D in the hands of most programmers, but at least it had many more HW advantages over the PS1 than the Genesis did over the Super NES, if it's true that the SNES is faster overall. I don't know.
I think that there's a huge difference between, for example, any game that came out in 1989, then in 1991/92 with Terminator (it's kind of still good fun for a quick playthru or to hear the game over theme, and how silly the game over screen looks for a game over screen; anyway, Dave Perry did some kind of awesome programming trick; what was it?) and then another huge advancement in 94-95 with, say, Vectorman and some really good looking sega cd games in its last year, i.e., 1995 (notably Eternal Champions Challenge from the Dark Side.)
Was wondering b/c from looking over the Genesis's specs, it doesn't look too programmable (I thought I read the CPU couldn't have any part in graphics, and the VDP doesn't sound very complex) yet it aged as well as any console, imo, a long with the super nes.
The other question was, why did SoA feel perfectly confident comfortable technically comparing the genesis to the super nes, but they didn't feel right putting the saturn against the PS1 (Tom Kalinske said so; he said it's performance was terrible) ? I know the saturn wasn't all that great at 3D in the hands of most programmers, but at least it had many more HW advantages over the PS1 than the Genesis did over the Super NES, if it's true that the SNES is faster overall. I don't know.