Kikizo: Looking back, what's your opinion on Sega's decision to drop their creative core by dissolving Uninted Game Artists?
Mizuguchi: [Laughs] Man, that's a difficult question to answer! In 1990 when I joined Sega, at the time the game industry was really energetic, from arcade to consumer titles. There weren't many game studios in Japan at that time, but the times have changed. Sega challenged with the Dreamcast, and then Sammy merged together with Sega. At that time, I had two choices, basically. One was to adjust with the company, or the company adjusts to me, but the latter was impossible. So I decided to leave Sega. To me, I think this is a very healthy choice, because I get to do my own games now
read the rest here:
http://games.kikizo.com/features/tetsuya_mizuguchi_iv_oct05_p1.asp
* interview is done by a friend of mine.
Mizuguchi: [Laughs] Man, that's a difficult question to answer! In 1990 when I joined Sega, at the time the game industry was really energetic, from arcade to consumer titles. There weren't many game studios in Japan at that time, but the times have changed. Sega challenged with the Dreamcast, and then Sammy merged together with Sega. At that time, I had two choices, basically. One was to adjust with the company, or the company adjusts to me, but the latter was impossible. So I decided to leave Sega. To me, I think this is a very healthy choice, because I get to do my own games now
read the rest here:
http://games.kikizo.com/features/tetsuya_mizuguchi_iv_oct05_p1.asp
* interview is done by a friend of mine.