If a person might happen to have a system with more than one graphics device in, why type of tests would we like to see?
[Edit for trinibwoy] Apart from the blatantly obvious
[Edit for trinibwoy] Apart from the blatantly obvious
DeanoC said:Dynamic textures/vertex data used on both devices. Also maybe computing something on one device and using it on the other (render-to-texture pulled on the other device).
Does the SLI rig gotta go back Monday or do they have someone there hovering over ya still hand-cuffed to it? :|DaveBaumann said:Provide me with some test material very fast and I'll be all to happy to try it out!
digitalwanderer said:HL2 @ 1600x1200 max everything w/8xS AA & 16xAF......
thegrommit said:digitalwanderer said:HL2 @ 1600x1200 max everything w/8xS AA & 16xAF......
Why limit oneself to that resolution when HL2 supports widescreen gaming at 1980x1020?
DaveBaumann said:If a person might happen to have a system with more than one graphics device in, why type of tests would we like to see?
[Edit for trinibwoy] Apart from the blatantly obvious
BRiT said:[Power Consumption, Heat Output, Noise Levels...
Kombatant said:BRiT said:[Power Consumption, Heat Output, Noise Levels...
Agreed. Especially power consumption would be very interesting under full sustainable load.
trinibwoy said:Kombatant said:BRiT said:[Power Consumption, Heat Output, Noise Levels...
Agreed. Especially power consumption would be very interesting under full sustainable load.
Wouldn't it be approximately twice the power consumption for a single card? Noise is another thing I don't see as particulary pertinent since it will just be 'louder'. It becomes even less relevant if you can slide two silencers in there. Let's see some performance numbers!!!
That would be another interesting little thing to report about it.DaveBaumann said:I'm beginning to get the impression the entire thing is a bit of a farce right now...
DaveBaumann said:More along the lines of "you won't see any performance increase unless its in our list of precoded app detections, and if it is we won't give you any control over the rendering mode it uses".