Original Post: Skyrim Special Edition arrives in a few weeks on October 28, and for anyone that owns the main game and all three DLCs (Dawnguard, Hearthfire, and Dragonborn), you will receive Skyrim Special Edition separately in your Steam Library at no additional cost.
Eligible Skyrim purchasers include:
To ensure eligibility, you must own all Skyrim content on Steam on or before October 28th.
- Anyone that owns Skyrim Legendary Edition on Steam.
- Anyone that owns Skyrim and all three DLCs (Dawnguard, Hearthfire, Dragonborn) on Steam.
(I cant see how to edit my posts yet so proberly due to low post count)
steamcommunity. com/games/489830/announcements/detail/586983381621095056 (same with posting links)
It was probably a mistake as this only affects the PC and Xbox versions of the game. The PS4 version, which uses a different audio format, is fine.Regarding the file size difference between the special edition and original with all DLC one culprit is that they either made a mistake or tried to pull a fast one and used extremely compressed audio instead lossless wave files like the original.
It seems so, as this mod remasters the original sounds and uses wav format for SSEnow wrt Moloch's post can you use the old audio files with the new game ?
I followed a guide I found on reddit to use the original audio assets from Skyrim, you unpack the Sounds.bsa using BSAUnpacker.exe from the original install (giving you the .wav files), compress the folders as a .7zip and then use Nexus Mod Manager to add it to the game.I asked before can you use the new exe with the old game
now wrt Moloch's post can you use the old audio files with the new game ?
How much does it weigh one of those ENBs, because they look spectacular, but I see none of them on consoles, and I have some great mods running on my X1 already.
ah, okay, it's a pity. What ENB mod are you using? Maybe I could share some pics of my modded console version once I have all the mods I want to try.You can't use ENB's on consoles as it's a 3rd party dll that injects into the shaders itself.
Hmmm, I didn't know about that one. I read some articles about ENBs, and they also recommend this combo.