I hope you're not suggesting Bethy wouldn't have the source for their own game?Yes if you have the sourcecode...
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I hope you're not suggesting Bethy wouldn't have the source for their own game?Yes if you have the sourcecode...
NO, the skyrim reloaded team are just a bunch of guys that have decided to make a mod for skyrim in their free timeSo they're outsourcing it.
your reply was in response to alenet saying the reloaded mod cant break the 3.5 gb limitNo, I guess you think I'm talking about some bloody mod.
they do, but bethesda arnt the ones making skyrim reloaded.
So they're outsourcing it. You think that could be done without supplying the sourcecode? Not unless you'd want the job to take 5 years or so for reverse engineering and rebuilding the whole shebang by 50 devs...![]()
That depends quite a lot upon the source code. For 32-bit to 64-bit in particular, it can be precisely that easy depending upon how the code was put together. The main differences between the two are:Console version would be a very different branch so I very much doubt a 64bit version would be a matter of right-click->build64