TES V: Skyrim

Discussion in 'PC Gaming' started by Frank, Oct 17, 2011.

  1. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    Bring down the value of ambientlightindoors to make your shadows dark in dungeons.
    In those two shots, the ambient liht seems to be exactly same, btw. SHadows seem to be the same level.
     
  2. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    Also, try setting proper colours for Light from top, bottom, centre for different TODs, works wonders in creating a perfect look. In fact has the biggest affect. ALso, adjust curves for sunlight, moonlight, etc. There's just too much in EnB to lose ur life over :D ! THey are all different for indoors and outdoors.
     
  3. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    Should have been more specific, it's supposed to be that way in my mind, realism has nothing to do with it :lol:
    It's just more, atmospheric I suppose, or something, gives better feeling
     
  4. pcchen

    pcchen Moderator
    Moderator Veteran Subscriber

    Joined:
    Feb 6, 2002
    Messages:
    2,793
    Likes Received:
    186
    Location:
    Taiwan
    Personally I like dungeons to be dark too. However, it's very hard to perfect gameplay wise. If you make everyone able to see in the dark, then it's meaningless. On the other hand, for a game where dungeons are a important part of the game, it'd be very unbalanced if only some classes/races able to see in the dark. It's also very difficult to simulate the effect how people actually see in the dark (i.e. when the rods kick in).
     
  5. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    The population adding mods really bring in the feeling of actual cities, inns and whatnot.

    The more people there is, the more likely it is that someone is just a jerk to others and won't play by the rules

    [​IMG]
     
  6. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,174
    Location:
    La-la land
    Does anyone have links to what exactly to tweak in which config to simply up/push back the highest LoD, so that distant outdoors areas look better? I don't want to mod the game beyond that, replace textures and models and whatnot (the original artists' vision is good enough), but the terrible gamebryo LoD system really drives me nuts sometimes...
     
  7. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    Try this:
    http://www.nexusmods.com/skyrim/mods/4834/?
     
  8. Grall

    Grall Invisible Member
    Legend

    Joined:
    Apr 14, 2002
    Messages:
    10,801
    Likes Received:
    2,174
    Location:
    La-la land
    That one replaces terrain textures (AND meshes it says, actually), which I do not want. Thanks anyway though. :)
     
  9. RenegadeRocks

    Legend

    Joined:
    Oct 16, 2005
    Messages:
    10,102
    Likes Received:
    1,094
    I would like to know that too. My Skyrim looks very pretty without them texture and mesh replacements, thanx to my EnB tuning, but I want to get rid of the LOD or atleast lessen it a bit. THere's practically nothing beyond a few meters.
     
  10. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    Changing the uGridsToLoad to bigger value helps a lot on that, with ENBBoost and the quite new memorypatchthingy 7 should be rock solid for pretty much anyone, 9 should work too.
    The bad part is that once you save a game with, say, uGridsToLoad=9, you can't go back down to 7 or 5 (Default) on that game anymore (unless you load a game before that save, obviously)
     
  11. homerdog

    homerdog donator of the year
    Legend Veteran Subscriber

    Joined:
    Jul 25, 2008
    Messages:
    6,215
    Likes Received:
    998
    Location:
    still camping with a mauler
    There is actually a utility that lets you do it. Can't remember where I got it or what it's called, but it definitely works.
     
  12. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    871
    Likes Received:
    9
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos


    You could try upping the gamma curve;

    [COLORCORRECTION]
    GammaCurve=1.4

    or messing with interior ambient light

    [ENVIRONMENT]
    AmbientLightingIntensityInterior=0.8

    This is a copy and past from my Oblivion with a different pallette, so don't take these settings literally.
     
  13. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    871
    Likes Received:
    9
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos
    You can alt tab out of the game, change Skyrim prefs ie ugrids to load or xxcells, alt tab into the game, type inirefresh or refreshini and save ;)
     
  14. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    I think I got it pretty nice already, currently 0.95 for ambient intensity inside for day and 0.85 for night.
    The only problem is that in some specific cases the "eye adaptation" or whatever seems to get it way too bright no matter how I tweak it's settings, and it's only some specific caves it happens in
     
  15. Skinner

    Regular

    Joined:
    Sep 13, 2003
    Messages:
    871
    Likes Received:
    9
    Location:
    Zwijndrecht/Rotterdam, Netherlands and Phobos
    You did try adjusting the following already?:

    [ADAPTATION]
    ForceMinMaxValues=true
    AdaptationSensitivity=0.2
    AdaptationTime=0.4
    AdaptationMin=0.1
    AdaptationMax=100.0

    The latter one should be important?
     
  16. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    Yeah, been playing around with those, including the very settings you posted with no luck. Might be just dungeon specific bugs , though

    Edit : foggy weather down in the valley
    [​IMG]
     
  17. Daozang

    Regular

    Joined:
    Aug 6, 2007
    Messages:
    899
    Likes Received:
    145
    Location:
    Athens
    The problem with ugridstoload, is that beyond 7 it's very unstable, especially with many mods enabled.
    I prefer using the default 5, and be certain I can save anywhere in the game, than using 7 and up and having to save inside small spaces (like an inn) as to be sure my save will load again.
     
  18. poopypoo

    Veteran

    Joined:
    Jun 14, 2005
    Messages:
    1,026
    Likes Received:
    13
    Location:
    Hong Kong
    this has been mentioned already, and so i will also chirp in to say i played with ugrids at 7 for the entirety of my play time without troubles. it makes a huge, huge difference, too esp if you use archery. it does limit some of my other aggressive shadowing etc settings, but i think it's well worth the tradeoff
     
  19. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    The new memory patch makes it more stable than before
     
  20. Kaotik

    Kaotik Drunk Member
    Legend

    Joined:
    Apr 16, 2003
    Messages:
    8,706
    Likes Received:
    2,502
    Location:
    Finland
    I don't know what Steam does to screenshots (other than horrible packing), but the quality just sucks compared to what I see on my screen or when using built-in screenshot function (which of ENB does it's own version, too)

    Steam shots anyway
    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]
     
Loading...

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...