Kaotik, I don't suppose you would consider posting your enb config here, would you? Id love to see what you've got I'd you don't mind sharing!
// SkyrimEnhancedShadersFX 2.0 Preview - PureENB - Full SSAO - for ENBseries v0.141
// January 18, 2013
// http://www.enbdev.com/mod_tesskyrim_v0141.htm
// http://skyrimnexus.com/downloads/file.php?id=822
[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other.dll
[GLOBAL]
AdditionalConfigFile=
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=false
ForceFakeVideocard=false
IgnoreLoadingScreen=false
IgnoreInventory=true
[GAME]
SpeedHack=false
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=true
FPSLimit=60.0
[INPUT]
//back
KeyReadConfig=8
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//*
KeyShowFPS=106
//insert
KeyScreenshot=45
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=8
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=true
EnableDepthOfField=true
UseOriginalObjectsProcessing=false
EnableDetailedShadow=true
EnableSunRays=true
EnableSkyLighting=true
EnableReflection=true
[BLOOM]
Quality=0
AmountDay=0.2
AmountNight=0.25
AmountInteriorDay=0.2
AmountInteriorNight=0.25
BlueShiftAmountDay=0.0
BlueShiftAmountNight=0.0
BlueShiftAmountInteriorDay=0.0
BlueShiftAmountInteriorNight=0.0
ContrastDay=2.5
ContrastNight=1.5
ContrastInteriorDay=2.0
ContrastInteriorNight=2.0
[CAMERAFX]
LenzReflectionIntensityDay=1.75
LenzReflectionIntensityNight=2.75
LenzReflectionIntensityInteriorDay=2.0
LenzReflectionIntensityInteriorNight=2.0
LenzReflectionPowerDay=1.25
LenzReflectionPowerNight=1.0
LenzReflectionPowerInteriorDay=1.25
LenzReflectionPowerInteriorNight=1.0
[SSAO_SSIL]
UseIndirectLighting=true
UseComplexIndirectLighting=false
SamplingQuality=0
SamplingRange=0.5
FadeFogRangeDay=10.0
FadeFogRangeNight=10.0
FadeFogRangeInteriorDay=10.0
FadeFogRangeInteriorNight=10.0
SizeScale=0.5
SourceTexturesScale=0.5
FilterQuality=0
AOType=0
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.75
ILAmountInterior=1.74
AOIntensity=1.5
AOIntensityInterior=1.5
AOMixingType=0
AOMixingTypeInterior=0
[NIGHTDAY]
DetectorDefaultDay=false
DetectorLevelDay=0.65
DetectorLevelNight=0.25
DetectorLevelCurve=0.5
[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.75
AdaptationMin=0.1
AdaptationMax=99.0
AdaptationMinMultiplier=2.0
AdaptationMaxMultiplier=2.0
[ENVIRONMENT]
DirectLightingIntensityDay=1.6
DirectLightingCurveDay=1.6
DirectLightingDesaturationDay=0.5
AmbientLightingIntensityDay=1.75
AmbientLightingCurveDay=0.75
AmbientLightingDesaturationDay=0.1
PointLightingIntensityDay=1.0
PointLightingCurveDay=1.1
PointLightingDesaturationDay=0.25
SpecularAmountMultiplierDay=1.5
SpecularPowerMultiplierDay=1.25
SpecularFromLightDay=0.25
DirectLightingIntensityNight=1.5
DirectLightingCurveNight=1.5
DirectLightingDesaturationNight=0.5
AmbientLightingIntensityNight=0.35
AmbientLightingCurveNight=1.7
AmbientLightingDesaturationNight=0.5
PointLightingIntensityNight=1.25
PointLightingCurveNight=1.0
PointLightingDesaturationNight=0.5
SpecularAmountMultiplierNight=1.5
SpecularPowerMultiplierNight=1.5
SpecularFromLightNight=0.25
DirectLightingIntensityInteriorDay=1.5
DirectLightingCurveInteriorDay=1.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingIntensityInteriorNight=1.5
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationInteriorNight=0.0
AmbientLightingIntensityInteriorDay=0.45
AmbientLightingCurveInteriorDay=0.55
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingIntensityInteriorNight=0.3
AmbientLightingCurveInteriorNight=0.4
AmbientLightingDesaturationInteriorNight=0.0
PointLightingIntensityInteriorDay=0.9
PointLightingCurveInteriorDay=1.0
PointLightingDesaturationInteriorDay=0.0
PointLightingIntensityInteriorNight=0.9
PointLightingCurveInteriorNight=0.9
PointLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierInteriorDay=1.25
SpecularAmountMultiplierInteriorNight=1.25
SpecularPowerMultiplierInteriorDay=1.5
SpecularPowerMultiplierInteriorNight=1.5
SpecularFromLightInteriorDay=0.1
SpecularFromLightInteriorNight=0.1
FogColorMultiplierDay=0.55
FogColorCurveDay=0.45
FogColorMultiplierNight=0.65
FogColorCurveNight=1.2
FogColorMultiplierInteriorDay=0.8
FogColorCurveInteriorDay=0.8
FogColorMultiplierInteriorNight=0.8
FogColorCurveInteriorNight=0.8
ColorPowDay=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[SKY]
Enable=true
DisableWrongSkyMath=true
GradientIntensityDay=1.5
GradientIntensityInteriorDay=1.5
GradientDesaturationDay=0.55
GradientDesaturationInteriorDay=0.7
GradientIntensityNight=0.8
GradientIntensityInteriorNight=0.8
GradientDesaturationNight=0.4
GradientDesaturationInteriorNight=0.4
GradientTopIntensityDay=1.6
GradientTopIntensityInteriorDay=1.6
GradientTopCurveDay=1.4
GradientTopCurveInteriorDay=1.4
GradientMiddleIntensityDay=1.4
GradientMiddleIntensityInteriorDay=1.4
GradientMiddleCurveDay=1.25
GradientMiddleCurveInteriorDay=1.3
GradientHorizonIntensityDay=1.25
GradientHorizonIntensityInteriorDay=1.2
GradientHorizonCurveDay=1.0
GradientHorizonCurveInteriorDay=1.0
GradientTopIntensityNight=0.5
GradientTopIntensityInteriorNight=1.3
GradientTopCurveNight=1.4
GradientTopCurveInteriorNight=1.4
GradientMiddleIntensityNight=0.75
GradientMiddleIntensityInteriorNight=1.1
GradientMiddleCurveNight=1.4
GradientMiddleCurveInteriorNight=1.4
GradientHorizonIntensityNight=0.9
GradientHorizonIntensityInteriorNight=0.9
GradientHorizonCurveNight=1.3
GradientHorizonCurveInteriorNight=1.3
AuroraBorealisIntensity=0.7
AuroraBorealisCurve=0.5
CloudsIntensityDay=1.3
CloudsCurveDay=1.0
CloudsDesaturationDay=0.1
CloudsIntensityNight=0.6
CloudsCurveNight=1.5
CloudsDesaturationNight=0.2
CloudsIntensityInterior=1.0
CloudsCurveInterior=1.0
CloudsDesaturationInterior=0.0
SunIntensity=2.0
SunDesaturation=0.2
SunCoronaIntensity=1.2
SunCoronaCurve=1.0
SunCoronaDesaturation=0.2
MoonIntensity=0.6
MoonCurve=0.9
MoonDesaturation=0.6
StarsIntensity=0.7
StarsCurve=0.9
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=8.0
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.6
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringMultiplierNight=0.6
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=0.6
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=0.6
SubSurfaceScatteringPowerInteriorNight=1.0
[LIGHTSPRITE]
IntensityDay=1.0
CurveDay=1.0
IntensityNight=0.5
CurveNight=1.0
IntensityInteriorDay=1.0
CurveInteriorDay=1.0
IntensityInteriorNight=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IntensityDay=0.75
CurveDay=0.5
IntensityNight=1.25
CurveNight=0.5
IntensityInteriorDay=1.1
CurveInteriorDay=0.51
IntensityInteriorNight=0.1
CurveInteriorNight=0.75
[VOLUMETRICFOG]
IntensityDay=1.0
CurveDay=0.6
LightingInfluenceDay=0.5
IntensityNight=0.4
CurveNight=1.0
LightingInfluenceNight=1.0
IntensityInteriorDay=0.4
CurveInteriorDay=1.0
LightingInfluenceInteriorDay=1.0
IntensityInteriorNight=0.4
CurveInteriorNight=1.0
LightingInfluenceInteriorNight=1.0
[FIRE]
IntensityDay=1.25
CurveDay=1.1
IntensityNight=1.25
CurveNight=1.1
IntensityInteriorDay=1.25
IntensityInteriorNight=1.25
CurveInteriorDay=1.1
CurveInteriorNight=1.1
[COLORCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.1
[SHADOW]
ShadowCastersFix=false
ShadowQualityFix=true
DetailedShadowQuality=0
UseBilateralShadowFilter=true
UseShadowFilter=true
ShadowFilterQuality=1
ShadowBlurRange=3.0
[RAYS]
SunRaysMultiplier=0.3
[DEPTHOFFIELD]
FadeTime=0.35
[SKYLIGHTING]
FilterQuality=1
AmbientMinLevel=0.4
Quality=1
[REFLECTION]
Quality=0
FilterQuality=0
FilterBluriness=0.2
SizeScale=0.8
SourceTexturesScale=0.8
Amount=1.0
Power=1.5
[ANTIALIASING]
EnableEdgeAA=true
[PARTICLE]
IntensityDay=1.2
LightingInfluenceDay=1.5
IntensityNight=0.4
LightingInfluenceNight=0.8
IntensityInteriorDay=1.2
LightingInfluenceInteriorDay=1.5
IntensityInteriorNight=0.5
LightingInfluenceInteriorNight=1.0
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=true
IgnoreThreadPriority=true
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=false
ForceFakeVideocard=false
IgnoreLoadingScreen=false
IgnoreInventory=true
[GAME]
SpeedHack=false
Iron daggers with say a banish and a paralyze enchantment on them, even from just a petty soul gem are a license to print your own money in Skyrim.
Yup. The only trick there is collecting enchantments. The treasure hunter perk helps, as does routinely checking shopkeepers' inventories. I really like Riften and Whiterun here for the large number of shops that are reasonably close together.2. Enchant cheap gear with small soul gems (as you point out)
Realistic Lighting Overhaul is a must have to combine with Climates of Tamriel. Add Enhanced Lights and FX with that and it's perfect.
Ok, ok, are you all ready to pummel me and throw my beaten and near-lifeless body into the fire pit of despair as an offering to the Gaming Gods?
Ready...
I've been playing Skyrim this entire time without mods. There, I said it. On a 4.5Ghz 3930K, 32GB of ram and a 7970 running at 1250/1650 at that. I'm so ashamed
I'm squashing this problem tonight when I go home, and to do so I'll be downloading a fat stack of mods. Other than the excellent ENB series and lighting mods listed just above, what should I be looking at for my textures, NPC's, et al?
I actually heeded this advice last weekend and it's phenomenal. Albeit, I forgot to try Enhanced Lights and FX in conjunction with the other two mods. Climates and Realistic Lighting alone make the game look 100% better. I need to try Enhanced Lights and FX. Out of curiosity, how don't these mods interfere with one another? Realistic Lighting is overriding my awesome rain mod I have installed, which is kind of a bummer. Even after prompting the install to not include it's weather effects, it still overrides my sweet rain mod.
I've been using old versions of Vurts flora overhaul, simply because the modder is making a lot of ugly additions to the newer versions. I can't stand the cat tails, lupins and these ugly, hulking, low resolution trees he's placed all over, so I'm running 1.75, I believe, at the moment, which is basically enhanced vanilla textures, with little to no creative liberties taken.
W.A.T.E.R.'s newest version also requires Dragonborn DLC IIRC.
Malo said:Do you use a mod manager? I have NMM take care of everything for me and it's fantastic at doing so. For instance I have Skyrim HD Textures 2k mod, however I also have W.A.T.E.R, which does a much better job at water overall. Since I had water installed first, when I installed the 2k texture mod in NMM, it prompted me that the existing mod modified those files and asked if I wanted to overwrite, which I stated no.
For mods that have their own esm files and don't seem to modify existing components of the Skyrim files, it's all about load order. The RLO and enhanced lighting and FX needs to be loaded after everything else for instance.
I haven't checked out flora overhauls yet, apart from a Lush Trees mod which takes a lot of the existing common trees and adds a lot more volume/branches to them. Combined with tree shadows on, self shadowing and lighting changes, riding through a forest is just utterly amazing.
Also with Climates, note that it isn't a ENB, they do have a separate ENB specifically designed for climates available in the downloads on nexus, as well as a list of recommended ones on their description page.
I was checking out Afterburner and with all this I actually max out my 2Gb VRAM on my 7870 quite easily.
Albuquerque said:The W.A.T.E.R. mod that I saw pictures of earlier (in this thread maybe) wasn't as "good" to me as the stock water. But maybe I'm thinking something else...
http://www.eurogamer.net/articles/2...1-9-effectively-removes-the-overall-level-cap
1.9 entered beta today. It ushers in a new difficulty and removes the level cap. I'm still trying to grasp the concept exactly. Does this mean I can allocate as many perks as I want? Or will that remain capped?
It's basically a way of reassigning your character points, allowing essentially unlimited character progression.The Eurogamer article claims perks are wiped as well, which pretty much nullifies any point in "legendarizing" a skill... All you'll gain is more health, stamina or magicka and more character levels, making you harder to kill for enemies - but you're already plenty hard at 81, so... If you'd gain more perks, then yeah. There's a bunch of skills I would like to perk up, but that I am unable to right now since I don't want to lose the ones I already have...