Ok, I have time for a more in-depth answer.
For starters: all of this is very subjective. I know plenty of people who want to play Doom on beginner difficulty when they get home; "Kill, boss! Die, manager!", just to get the frustration out of their system and relax.
Like politics
I replayed Morrowind a fair way through not long before starting up Skyrim, and I have to say, in my opinion Skyrim is such a huge advancement it isn't even funny.
Yes, you even like the levelling in Oblivion. In my opinion, any TES game is wasted on you, and FPS on rails are your thing.
So, why do you play and like the TES games? I'm wondering about that.
The problems with Morrowind:
1. Travel is just way the hell too slow at first. You can speed it up significantly once you get the boots of blinding speed, but that's basically a cheat. In Skyrim, travel is pretty quick from the start, which is nice. Also, the sprint button is fantastic!
Answered that already.
2. The leveling in Morrowind is very twinky and artificial. The amount of power you can gain by being careful about which skills you level up is just plain nuts. Oblivion was the same way. Doing away with the main stats makes the leveling feel much more organic, and I'm not spending nearly as much time worrying about which skills I'm leveling up.
Well, they're hard to level up when they don't exist.
All those things were there, because it isn't supposed to be
you, physically who is doing all those things (you couldn't, anyway), but the person you're acting like. That's role playing.
3. The combat in Morrowind is really, really bad. The missing all the time even though your sword goes right through the enemy just feels wrong. While Skyrim certainly isn't as good as some other games out there (Dark Messiah comes to mind), it is vastly improved over previous installments.
Same problem; who is making the swings?
1. You, yourself. You aim with the mouse or activate the auto-aim with the gamepad, and expect the hit to land, because the cursor is over the opponent. Stats should go out of the window, ASAP.
2. The character you're role-playing. That gives roughly two options: merely bruise the opponent if you hit his/her neck with a very sharp sword/shoot him in the head with a gun, or reduce the amount of blows/shots that actually hit.
In real life, weapons are made for killing. A single hit is supposed to do lethal damage. The whole trick in surviving is making sure you aren't hit in the first place.
So, what is less stupid: missing (with a lack of animations to show all the avoidance), or hitting repeatedly with a lethal weapon and only bruising the opponent?
4. The alchemy in Morrowind was way overpowered, and the interface has improved by leaps and bounds in subsequent games. I like the game mechanic in Skyrim of having the player discover the effects of various ingredients.
There is no such thing as "overpowered" in a single-player game. If you decide to become great in alchemy, it should have an impact.
Hitpoints and healing potions are way more stupid. If you have alchemy, let it shine.
5. Enchanting in Morrowind was very twinky (like many things in that game), in that there was a sudden and dramatic jump in power between lower-level soul gems and grand soul gems. It definitely feels much more natural in Skyrim, especially the discovery aspect (though that can be a bit frustrating if you can't find an item that has the effect you want), though I do think the double effect bit at skill level 100 is overpowered.
Enchanting is still powerful, but they removed all the cool effects.
I don't care about the combat, as long as I can one-shot nuisances one way or the other. But I do care about all the cool stuff, like open locks, levitate, water breathing and jump.
And I rather spend hours increasing that skill, so I'm not forced to drink a potion every 30 or 60 seconds. That's a nuisance.
Anyway, overall I just don't see what Morrowind has to offer that Skyrim doesn't. At most Morrowind has longer quest lines, but they're also much more boring. So I don't really see that as a benefit.
I think you would be better off playing streamlined FPSes, like Half-Life 2 and such.
But please, don't advocate making the great games others like for their overpoweredness and role-playing into yet another FPS-on-rails.