Could someone elaborate on the simulation elements mentioned? I haven't played the older TES games so it's hard to appreciate what is lacking compared to the old ones.
On a side note, I was a bit disappointed with the Dwemmer ruins in Skyrim.
I only found one, and I haven't gone inside, but I hoped that they would be like in Morrowind.
It's about art direction again... In Morrowind, you could see that those things were there for hundreds of years, that the land around them had almost swallowed them through the passage of time.
But in Skyrim, they seem as if they were built more recently than some of the common towers you can find when traveling the world...
I looked this up, and I really see what you mean here. The ruins in Skyrim look like they've been very cleanly excavated and thoroughly preserved.
This, one the other hand, makes it seem like they've gone untouched and are ripe for exploration:
I don't think there is a level cap, but here are all the shouts:Anyone know how many shouts are in the game? Also, what's the level cap? I've decided I'm not looking at any maps that give away the position of locations such as dungeons and ruins. I'd rather discover them on my own, which so far, isn't a problem. The best part of the game is exploration.
On a side note, I was a bit disappointed with the Dwemmer ruins in Skyrim.
I only found one, and I haven't gone inside, but I hoped that they would be like in Morrowind.
It's about art direction again... In Morrowind, you could see that those things were there for hundreds of years, that the land around them had almost swallowed them through the passage of time.
But in Skyrim, they seem as if they were built more recently than some of the common towers you can find when traveling the world...
And you have hundreds of years passing between each game and no technology gets improved. No new weapons, no new magic.I've only found one Dwemer ruin thus far, Aftlund I think it is, and it is almost swallowed by the ice on the exterior. But given that in the universe fiction the ruins are maintained and patrolled by the advanced Animunculi that the Dwemer produced in vast numbers (Who incidentally are giving my lvl 16 destruction mage a bit of trouble, spiders I can handle but the spheres just hurt - I can barely put down one of the nasty wee buggers) why wouldn't they be in fairly good condition?
The fiction stresses time and again that the Dwemer built to last with secrets of metallurgy that the other races can only dream of. In particular their common construction metal retains its edge and is very corrosion resistant.
I don't see that Dwemer ruins being in good order is all that wrong really.
You noticed that too huh?And you have hundreds of years passing between each game and no technology gets improved. No new weapons, no new magic.
Don't give them ideas! They need to fix the tech first!You noticed that too huh?
Maybe they should make a crazy sci-fantasy TES someday. Wood elves in space with LightBows!
I replayed Morrowind a fair way through not long before starting up Skyrim, and I have to say, in my opinion Skyrim is such a huge advancement it isn't even funny. The problems with Morrowind:
1. Travel is just way the hell too slow at first. You can speed it up significantly once you get the boots of blinding speed, but that's basically a cheat. In Skyrim, travel is pretty quick from the start, which is nice. Also, the sprint button is fantastic!
2. The leveling in Morrowind is very twinky and artificial. The amount of power you can gain by being careful about which skills you level up is just plain nuts. Oblivion was the same way. Doing away with the main stats makes the leveling feel much more organic, and I'm not spending nearly as much time worrying about which skills I'm leveling up.
3. The combat in Morrowind is really, really bad. The missing all the time even though your sword goes right through the enemy just feels wrong. While Skyrim certainly isn't as good as some other games out there (Dark Messiah comes to mind), it is vastly improved over previous installments.
4. The alchemy in Morrowind was way overpowered, and the interface has improved by leaps and bounds in subsequent games. I like the game mechanic in Skyrim of having the player discover the effects of various ingredients.
5. Enchanting in Morrowind was very twinky (like many things in that game), in that there was a sudden and dramatic jump in power between lower-level soul gems and grand soul gems. It definitely feels much more natural in Skyrim, especially the discovery aspect (though that can be a bit frustrating if you can't find an item that has the effect you want), though I do think the double effect bit at skill level 100 is overpowered.
Anyway, overall I just don't see what Morrowind has to offer that Skyrim doesn't. At most Morrowind has longer quest lines, but they're also much more boring. So I don't really see that as a benefit.
Running with the LAA flag set seems to have solved my CTD issues.
I prefer Skyrim to Oblivion, but still rank Morrowind as the best of the 3.
The UI is positively horrible, but it doesn't prevent me from enjoying the game.
I'm playing a destruction Mage and it's been trying at times, but doable 60 hours in.
I thought the thieves guild quest line was probably the best of the guild quest lines.
I need to get back to the main quest line.
And you have hundreds of years passing between each game and no technology gets improved. No new weapons, no new magic.