Tell me about polygoncount

Megadrive1988 said:
CPU, much like PS2 EE's 66 million.


as for actual polygons pushed to the screen, I heard DC's upper limit was 7 million. obviously that is peak. real in game figures were something like 4-5 million. but only 2-3 million in the average DC game, as DC was never really pushed to its limit given its short life.

Indeed it is not bad. the original figure for Dural/Katana was 1.5 million polygons in 1997. Sega's official figure was "over 3 million" in 1998-1999.


Real games I know about are far much lower. Sc was around 500k, Sonic1 was less than 1M, and according to the producer of NFL2k all 1tst gen DC games were bound by 20k a frame (due to a bug in the library), in the same interview he said NFL2K was 1.2M pol/sec. As for the sec gen games, I know about MSR, which was 1.5/2M from the mouth of the producer, DOA2 claimed 3Mpol and LeMans claimed more than 4M (in the same way they claim 18M on the ps2 :LOL: ). So, no, the "average" DC games was not around 2/3M.
 
Test Drive LeMans claims closer to about 5 million, actually.

The SH-4 can actually peak at around 10 million per second... but the PVR2DC's setup engine limits that to around 7 million per second, and the need for things other than graphics lowers it farther to a *realistic* 3-4 million per second maximum.
 
Back
Top