Zeross said:
Taken from EA shader doc :
Shouldn’t that be a truckload of salt? The table contradicts everything we’ve ever heard about the three machines, most notably is the fact that the PS2 has such inferior performance in a “raw†test, the kind were it would normally be expected to shine.
And the high poly counts on the xbox? I thought someone once said that the maximum realistic performance would be somewhere around 31 million polys? I am aware that it has programmable vertex shaders, which with tweaking(/cheating) could help performance, but still..?
Vertex shaders does not help on raw polygon data. Usually using these slows down things. And on the PS2, a simple streaming of an object is not what it is good at. If the vus generated additional polygons the number would go up, but these are after all just a static objects.
And, the XBox is very happy with ideal situations because of the lack of parallelisms (if the developers aren't using the tricks like they used in State of Emergency, streaming polys directly to gpu with dma thus leaving the cpu free).