phed said:What is the highest number of polygons achieved on a PC, Gamecube, XBox and so on?
And, eg, individually transformed/translated 100poly objects?
With / without textures?
I want the raw numbers so we can settle the war for once 8)
phed said:I'm just halfserious about the last sentence. I can guarantee that such a test _would_ show the difference between the consoles etc, both good and bad. And in the end everybody would appreciate all the other consoles and know when some engine does what the console is not supposed to be able to do (which is the kind of stuff that makes me happy).
jvd said:But a pc has more textures , more effects and is able to download porno.
Xbox games right now i believe push less polygons than the ps2 but once again it does effects the ps3 can't do and has better textures.
Gamecube i think falls between the xbox and ps2.
I personal like the graphics from the gamecube the most. Its more colorfull to me. Just go and enjoy the system you own or if you can own them all own them all. Also argue about the systems but stop once it starts to upset you. Once it upsets you then you loose your objectivity.
Hm, also, I wonder how slow the pixel shaders are compared to regular texturing. But, to keep things fair. Both multitexturing and regular texturing needs to be tested. FSAA and Aniso just slow things down so they are not interesting at all. I want high numbers.Yea but polygon counts by themselves don't matter. I'm sure you can make a game with 60 million polygons with just bilinar filtering that would look much worse than a 20 million polygon game that has aniso , fsaa , bump maping , dot 3 shadows pixel shader 2.0 effects and vertex shader 2.0 effects .
(btw i am not comparing any systems here just stating something.)
okay, render with an image both directly from remote ram AND local ram then. 256x256x32 image. full quality texture.As a pc nut i need my image quality over polygon counts .
okay, render with an image both directly from remote ram AND local ram then. 256x256x32 image. full quality texture
london-boy said:i'm not completely grasping the sense of this thread either... :?
Nonono ... Let me reiterate:I think he was trying to flame the board. Then i came in with a well rounded flame proof respone .
phed said:I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).
So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.
geddit?
phed said:Nonono ... Let me reiterate:I think he was trying to flame the board. Then i came in with a well rounded flame proof respone .
I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).
So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.
geddit?
And, sorry if it seemed like I was trying to ignate the hearts of the "fanboys" (hate that word) .
yeah...?
and i want a ferrari, a villa in the Bahamas, be so rich i never have to worry about money. oh and i want doughnuts. now.
I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).
So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.