Tell me about polygoncount

phed

Newcomer
What is the highest number of polygons achieved on a PC, Gamecube, XBox and so on?

And, eg, individually transformed/translated 100poly objects?

With / without textures?

I want the raw numbers so we can settle the war for once 8)
 
Soul Calibur on DC did 1 mil... but I bet Shenmue 2 did the double amount of polygons...

But wait a minute... you do mean polycounts on game models, right?

And eh...

Tech demo's did 66 mil polygons op PS2 and prolly they reached the max with tech demo's on Xbox & GC too...
 
phed said:
What is the highest number of polygons achieved on a PC, Gamecube, XBox and so on?

And, eg, individually transformed/translated 100poly objects?

With / without textures?

I want the raw numbers so we can settle the war for once 8)

There is no war and no way to settle this .

Ps2 pushes more polygons than a pc . But a pc has more textures , more effects and is able to download porno.

Xbox games right now i believe push less polygons than the ps2 but once again it does effects the ps3 can't do and has better textures.

Gamecube i think falls between the xbox and ps2.

I personal like the graphics from the gamecube the most. Its more colorfull to me. Just go and enjoy the system you own or if you can own them all own them all. Also argue about the systems but stop once it starts to upset you. Once it upsets you then you loose your objectivity.
 
I'm just halfserious about the last sentence. I can guarantee that such a test _would_ show the difference between the consoles etc, both good and bad. And in the end everybody would appreciate all the other consoles and know when some engine does what the console is not supposed to be able to do (which is the kind of stuff that makes me happy).

EDIT: Okay, forget about the last sentence. I want numbers!
EDIT2: Oh, okay. But I don't trust these numbers cited in specs, usually they are untranslated and everything. Nothing to be proud of. And not models, polygons / sec.
 
phed said:
I'm just halfserious about the last sentence. I can guarantee that such a test _would_ show the difference between the consoles etc, both good and bad. And in the end everybody would appreciate all the other consoles and know when some engine does what the console is not supposed to be able to do (which is the kind of stuff that makes me happy).

Yea but polygon counts by themselves don't matter. I'm sure you can make a game with 60 million polygons with just bilinar filtering that would look much worse than a 20 million polygon game that has aniso , fsaa , bump maping , dot 3 shadows pixel shader 2.0 effects and vertex shader 2.0 effects .
(btw i am not comparing any systems here just stating something.)

As a pc nut i need my image quality over polygon counts .
 
jvd said:
But a pc has more textures , more effects and is able to download porno.

Xbox games right now i believe push less polygons than the ps2 but once again it does effects the ps3 can't do and has better textures.

Gamecube i think falls between the xbox and ps2.

I personal like the graphics from the gamecube the most. Its more colorfull to me. Just go and enjoy the system you own or if you can own them all own them all. Also argue about the systems but stop once it starts to upset you. Once it upsets you then you loose your objectivity.


HEHE u seem to know a lot about downloading porn :LOL:

anyway, i'm pretty sure Xbox pushes more polygons on average... although PS2 might be pushing more for the simple fact that everytime it uses multitexturing, it has to re-render the polygons over and over.

i guess "liking one system's graphics more than the other" comes down to taste and developers choices. in this case the use of colour...
 
Yea but polygon counts by themselves don't matter. I'm sure you can make a game with 60 million polygons with just bilinar filtering that would look much worse than a 20 million polygon game that has aniso , fsaa , bump maping , dot 3 shadows pixel shader 2.0 effects and vertex shader 2.0 effects .
(btw i am not comparing any systems here just stating something.)
Hm, also, I wonder how slow the pixel shaders are compared to regular texturing. But, to keep things fair. Both multitexturing and regular texturing needs to be tested. FSAA and Aniso just slow things down so they are not interesting at all. I want high numbers.

As a pc nut i need my image quality over polygon counts .
okay, render with an image both directly from remote ram AND local ram then. 256x256x32 image. full quality texture.

edit: its not a test on graphical niceness and nice look. any artist can do that. but what a coincidence, I found an article. Here! But its just a proposal.
 
what you actually are asking is a console/universal Benchmark program
(hey where is Futuremark )
 
okay, render with an image both directly from remote ram AND local ram then. 256x256x32 image. full quality texture

What are you trying to say with this ? I don't understand what you are talking about .
 
london-boy said:
i'm not completely grasping the sense of this thread either... :?

I think he was trying to flame the board. Then i came in with a well rounded flame proof respone .
 
i gathered that... still he asks about polygon counts, but then says polygon counts aint everything, then goes into the IQ issue... i mean... old or what...
 
I think he was trying to flame the board. Then i came in with a well rounded flame proof respone .
Nonono ... Let me reiterate:

I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).

So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.

geddit?

And, sorry if it seemed like I was trying to ignate the hearts of the "fanboys" (hate that word) .
 
phed said:
I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).

So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.

geddit?



yeah...?

and i want a ferrari, a villa in the Bahamas, be so rich i never have to worry about money. oh and i want doughnuts. now.
 
phed said:
I think he was trying to flame the board. Then i came in with a well rounded flame proof respone .
Nonono ... Let me reiterate:

I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).

So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.

geddit?

And, sorry if it seemed like I was trying to ignate the hearts of the "fanboys" (hate that word) .


why do we need this ? You go and play the games. Which ever system has the better games is the system you should buy. Graphics don't make a good game. They can add to a game not make it a good game or a bad game. This is not the pc industry where both consoles will play the same game and not be coded directly for the video card but for an api. That is why benchmarks are needed in the pc sector.

Now if you could pick gpu's in the ps3 mabye then we need benchmarks. Till then just go with what you like .
 
yeah...?

and i want a ferrari, a villa in the Bahamas, be so rich i never have to worry about money. oh and i want doughnuts. now.

all i want is eliza dushku and michelle branch for my 22nd birthday. Think you can make that happen london boy ? You have till saturday :)
 
Taken from EA shader doc :

poly.png


Take it with a grain of salt though, but at least it gives us numbers from a real world engine even if EA is not famous for taking the most out of each machine.
 
I want a test, that is not based on FPS, which is not based on Image quality, and which is not trying to treat all the different architectures as having a one-dimensional quality (That is quality is represented by a single number, and if it is very high it is also very good).

too many factors in real games, no such test is applicable.

So. I want a bunch of tests, which gives me a batch of numbers. And all these numbers represent a single thing which either the architecture sucks or rule at.

look at the raw specs. Alternatively start coding for each platform to learn the nuances.
 
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