L. Scofield
Veteran
Like my previous threads, this is about examples (preferably in video form ).In this case, technology used to enhance/add to the gameplay (not immersion). With technology I meant any technical part of the game, graphics, physics, animation, etc...
The game doesn't have to use it all the time, it could be just a small section. Also, the technologies don't have to be cutting edge either, the only requirement is that they're used for gameplay, not just pretty aesthetics.
First example, covers graphics and physics:
Dynamic cloth used as cover (0:45) and lens flares to blind the player (1:05, 1:24) in Metal Gear Solid 2.
The game doesn't have to use it all the time, it could be just a small section. Also, the technologies don't have to be cutting edge either, the only requirement is that they're used for gameplay, not just pretty aesthetics.
First example, covers graphics and physics:
Dynamic cloth used as cover (0:45) and lens flares to blind the player (1:05, 1:24) in Metal Gear Solid 2.