I asked this in the PGR3 thread but it doesn't seem to be getting much action.
Please forgive me if this is redundant or "obvious" but I'm wondering about the specifics of what's going on.
I'll copy the question from the other thread:
"I'd like to ask why gameplay graphics in games like PGR3 or GT always look worse than "photomode" graphics.
Obviously it's the game code overhead but more specifically in photomode the GPU is rendering those graphics to the screen so it's *capable* of rendering graphics like that so where does the bound come in when running in "game" mode?
What precisely is the CPU/GPU doing or not doing that creates that drop in visuals?"
Please forgive me if this is redundant or "obvious" but I'm wondering about the specifics of what's going on.
I'll copy the question from the other thread:
"I'd like to ask why gameplay graphics in games like PGR3 or GT always look worse than "photomode" graphics.
Obviously it's the game code overhead but more specifically in photomode the GPU is rendering those graphics to the screen so it's *capable* of rendering graphics like that so where does the bound come in when running in "game" mode?
What precisely is the CPU/GPU doing or not doing that creates that drop in visuals?"