Hi!
Can anyone of you provide a technical explanation of a so called "double image" effect that can be observed on modern HDTVs?
The problem, which is also referred to as "frame doubling" in some threads, can be observed in 30 fps games like PS3's Killzone 3, Battlefield 2, Uncharted series, Little Big Planet, NFS Shift, Motorstorm. It cannot be observed in 60 fps games like PS3's GT5, Ridge Racer 7, Ratchet & Clank series, Wipeout HD or Call of Duty Modern Warfare.
The problem is easy to observe in the first and third person perspective games while looking around or left and right. All moving vertical contours / edges become doubled, which makes the whole background very difficult to observe. The doubled image has the same colour as the original, but seems more or less brighter. While moving, you can see two poles, trees, construction parts, characters, etc. Some people seem to be very insensitive to this problem. On the other hand, I read about others getting headaches and nausea. I personally experience it in some 2D like games with horizontal panning like Little Big Planet, Trine, Underground Garden.
At the end of this post, you can find a few links to videos, screenshots and forum threads related to this issue.
The problem is especially evident on plasma tvs, even the Panasonic top ones (G series, V series), as on plasmas, the doubled image is very sharp. I see it on my Samsung PS51D550. On LCD tvs the problem is also visible, but due to an inherent LCD technology blur, it is much less evident. Doubled image is hidden in the blur as if it was intended in the game. Enabling motion interpolation engines on LCDs like the Sony's motion flow technology at full settings can remove this effect. I have seen the doubled image on Samsung D550, LG LD551, Sony EX 500 and my Samsung 215TW monitor. The problem can be observed both with the use of HDMI and Component connection.
Since the problem is visible on both main technologies tvs (Plasma and LCD), I assume that it has something to do with the way modern consoles generate image and/or send the image to the tv. I understand that modern consoles may be not powerful enough to generate complex worlds with sophisticated physics and AI on an image frame basis, every 16ms (1/60th of a second) in 60Hz. Still, I would expect that even if 2 frames are required for that, the image being sent to the tv is somehow fixed to a 16ms frame boundary. To put it in other words, the same frame is displayed twice for example, while the console does the mentioned processing.
I do not think that anybody knows the way to overcome this issue, at least I have not found the solution on the internet. What I do in case of some of the mentioned games is to set my PS3 output to standard interlaced PAL 576i 50Hz signal and let my plasma do the image processing (deinterlacing, scaling, etc.). As you may expect, everything becomes very blurry, but it is easier on my eyes and possibly brain, than seeing crisp double images in 720p 30fps (majority of the currently available games).
Best regards!
Chris
References:
Panasonic G10 Motion handling Problem Video 1 - YouTube (the effect seems stronger than in real life
probably due to filming)
http://www.youtube.com/watch?v=qPBIETZLTNQ
Samsung plasma D550 owner's thread with X360 Gears of War screenshots (in Polish, but screenshots speak for
themselves and they are the closest to what I personally percieve)
http://www.hdtv.com.pl/forum/676046-post156.html
AVSForum thread: 30fps gaming at 60hz and the effects of frame doubling?
http://www.avsforum.com/avs-vb/showthread.php?t=1107325
AVForum thread: Panasonic 50 and 65inch VT20 pricing/reviews/owners thread (see camera panning)
http://www.avforums.com/forums/12206545-post996.html
Can anyone of you provide a technical explanation of a so called "double image" effect that can be observed on modern HDTVs?
The problem, which is also referred to as "frame doubling" in some threads, can be observed in 30 fps games like PS3's Killzone 3, Battlefield 2, Uncharted series, Little Big Planet, NFS Shift, Motorstorm. It cannot be observed in 60 fps games like PS3's GT5, Ridge Racer 7, Ratchet & Clank series, Wipeout HD or Call of Duty Modern Warfare.
The problem is easy to observe in the first and third person perspective games while looking around or left and right. All moving vertical contours / edges become doubled, which makes the whole background very difficult to observe. The doubled image has the same colour as the original, but seems more or less brighter. While moving, you can see two poles, trees, construction parts, characters, etc. Some people seem to be very insensitive to this problem. On the other hand, I read about others getting headaches and nausea. I personally experience it in some 2D like games with horizontal panning like Little Big Planet, Trine, Underground Garden.
At the end of this post, you can find a few links to videos, screenshots and forum threads related to this issue.
The problem is especially evident on plasma tvs, even the Panasonic top ones (G series, V series), as on plasmas, the doubled image is very sharp. I see it on my Samsung PS51D550. On LCD tvs the problem is also visible, but due to an inherent LCD technology blur, it is much less evident. Doubled image is hidden in the blur as if it was intended in the game. Enabling motion interpolation engines on LCDs like the Sony's motion flow technology at full settings can remove this effect. I have seen the doubled image on Samsung D550, LG LD551, Sony EX 500 and my Samsung 215TW monitor. The problem can be observed both with the use of HDMI and Component connection.
Since the problem is visible on both main technologies tvs (Plasma and LCD), I assume that it has something to do with the way modern consoles generate image and/or send the image to the tv. I understand that modern consoles may be not powerful enough to generate complex worlds with sophisticated physics and AI on an image frame basis, every 16ms (1/60th of a second) in 60Hz. Still, I would expect that even if 2 frames are required for that, the image being sent to the tv is somehow fixed to a 16ms frame boundary. To put it in other words, the same frame is displayed twice for example, while the console does the mentioned processing.
I do not think that anybody knows the way to overcome this issue, at least I have not found the solution on the internet. What I do in case of some of the mentioned games is to set my PS3 output to standard interlaced PAL 576i 50Hz signal and let my plasma do the image processing (deinterlacing, scaling, etc.). As you may expect, everything becomes very blurry, but it is easier on my eyes and possibly brain, than seeing crisp double images in 720p 30fps (majority of the currently available games).
Best regards!
Chris
References:
Panasonic G10 Motion handling Problem Video 1 - YouTube (the effect seems stronger than in real life
probably due to filming)
http://www.youtube.com/watch?v=qPBIETZLTNQ
Samsung plasma D550 owner's thread with X360 Gears of War screenshots (in Polish, but screenshots speak for
themselves and they are the closest to what I personally percieve)
http://www.hdtv.com.pl/forum/676046-post156.html
AVSForum thread: 30fps gaming at 60hz and the effects of frame doubling?
http://www.avsforum.com/avs-vb/showthread.php?t=1107325
AVForum thread: Panasonic 50 and 65inch VT20 pricing/reviews/owners thread (see camera panning)
http://www.avforums.com/forums/12206545-post996.html