Summary The tech-demo consists of a sparse voxel octree raytracer that uses frame-to-frame coherency to speed up the raytracing. Pixels from one frame are projected into the next and only holes are raycasted, which leads to a speed up of up to 4x.
Download Demo/Zip (Note: you might need VS2012 redistributables )
Controls Mouse: look around, wasdqe: move around, space: just show reprojected pixels
Details The octree is a mixed normal / compact / linear node octree. The warping method uses 4 buffers to cache the most recent pixels on the screen. I have developed this algorithm already a year ago and finally found time to make a small demo for everyone to try. It uses OGL and OCL. So far it works well with NVIDIA, but I havent tried it on ATI or IntelHD yet.
Original Article : Blog Link / Further reading
Download Demo/Zip (Note: you might need VS2012 redistributables )
Controls Mouse: look around, wasdqe: move around, space: just show reprojected pixels
Details The octree is a mixed normal / compact / linear node octree. The warping method uses 4 buffers to cache the most recent pixels on the screen. I have developed this algorithm already a year ago and finally found time to make a small demo for everyone to try. It uses OGL and OCL. So far it works well with NVIDIA, but I havent tried it on ATI or IntelHD yet.
Original Article : Blog Link / Further reading