DaveBaumann said:
I’m not suggesting that there were ulterior motives behind the article, I’m just saying that it seems fairly clear where that commentary on TR:AOD has come from.
After a year of nVidia publicly saying the same thing Anand said, more or less, I should think the source of his opinion would be obvious to everyone at first glance. I would think the source of any similar opinion would be as obvious, in fact. I don't necessarily conclude he has "ulterior motives" for spinning the data as he does here, either, but about the best thing I could say in light of all of the evidence furnished this year by numerous independent and credible sources, information which Anand must ignore in order to state his opinions, is that he is simply out of his depth and is relying on nVidia to steer his opinions in this regard. That's the best thing, the most complimentary, that can be said, I think.
It certainly was no accident to see Eidos trashing its own DX9 software in the same statement in which Eidos plugs nVidia hardware by name, nor was it an accident that the latest patch removes the in-game benchmark which demonstrated the weaknesses of nV3x hardware DX9 feature support. Obviously, this wasn't done for the benefit of Eidos' customers, who I imagine had no objection to the included benchmark, and might have seen it as a software feature in the game which made it a more interesting purchase. Nope, the only intended beneficiary here was the nVidia Corporation, without a doubt. I've never seen a software publisher do something like that to his own software for the sake of an IHV. However, the action is entirely congruent with what nVidia's been doing and saying about such software all year long. There's nothing in the least unique or unusual about nVidia's behavior towards the TR benchmark in this regard.
nVidia's message to whatever portion of the world can be cajoled into listening is, "DX9 software stinks until we say it doesn't." The truth is it only stinks on nV3x, which is why, of course, nVidia is saying it...
Well, Lars has stated that they were offered the NV38 early, but chose to wait for official drivers.
I think there can be no doubt that use of non-officially released drivers was a required part of the deal in showcasing nVidia's prototype, pre-shipping hardware. They did much the same thing with Valve with the 50.xx's, when they declared their shipping DX9 drivers for their shipping DX9 hardware to be "invalid" [quote, unquote] for actually running DX9 games. Instead, the "valid" DX9 drivers were only available to developers and press for the purpose of running comparative benchmarks with their competitor's shipping products and drivers. Gosh, how that must have warmed the souls of nVidia's DX9-product customers everywhere around the world...
I can’t speak for what ATI has done with others, however, I can’t think of an instance where they have had a specific agenda pushed in exchange for a review – on the driver side, its clear that ATI doesn’t even let anyone do a review on non-official drivers at the moment, to my frustration on the 9800XT review.
Yes, instead of a multitude of confusing "beta" drivers released by unknown sources to proliferate the Internet, none of which nVidia claims as "valid" for doing anything except running benchmarks against competitor's products, much less as being fit for public use and nVidia's official support, ATi has pretty much stuck to the really "odd" habit of releasing nothing but public drivers it officially supports all year long.
I just wanted to underscore your comments with my own observations on these matters all year long.