Team Ninja sticking with MS?

-NakedZ-

Regular
The master ninja comments on the current and next generation of gaming.

May 3, 2005
- There's no question about it, Team Ninja Leader (that's his actual position) Tomonubo Itagaki loves to talk. The creator of such Xbox hits as Dead or Alive Ultimate and Ninja Gaiden is featured every month on the pages of Famitsu Xbox, Japan's only Xbox magazine, where he shares his perspectives on gaming through an interview. That's right, he finds something to say every month -- a surprising feat, considering that there are more characters in his interviews than there are Xbox Live users throughout Japan.

This month's interview, appearing in the June issue of the magazine, spans four pages. Itagaki begins the interview by commenting that he has three things to discuss: a look back at the current generation, a discussion of what Team Ninja is working on now, and some comments about the next generation. Let's take a look at what Itagaki has to say.

Beginning his look back at the current generation, Itagaki first acknowledges that it's perhaps too early to do so -- he'd rather do such a thing at the end of summer. The next generation is coming too fast, according to Itagaki. "No matter how much effort we pour into the next generation system, the Xbox is still the current system as far as we're concerned," he comments, adding that users probably feel the same way.

"The flow towards the next generation is happening faster than I was expecting," continues Itagaki, adding with a laugh, "Don't misunderstand -- I'm not saying that Team Ninja is going to be late for the next generation system. What I want to say is that it seems that without our knowing it, the current generation has finished." The laughter quickly gives way to tears (although we're not sure if he actually cried) as Itagaki reflects, "It makes me feel a little sad."

Apparently, there's some life left in the current generation Xbox. ["Of course, because Microsoft is making it, I believe that the next generation system will be excellent hardware,"offers Itagaki. "But you know what? That doesn't mean that the current Xbox has already died. We wouldn't be making games for it if that were the case."

Pointing to the success of Xbox outside of Japan, Itagaki expresses, "In Japan, if someone would make real software [for the Xbox], there would be many retailers who'd make shelf space for it and many customers who would buy it. In that sense, in a way I'm confused that talk abruptly started about the next generation system."

Itagaki's last comment on the matter brought about tears with the Xbox faithful here at IGN (although Itagaki said it with a laugh): "Why must I bid farewell to this machine that I love from the bottom of my heart?"

Itagaki then reflects back on Team Ninja's involvement with Xbox over the past few years, reminding us that even though the Xbox has been available at retail for three years, his team's development on the platform began four years ago. "I, personally, still play Dead or Alive 3," he comments, referring to the best selling Japanese Xbox title to date. It also happens to be one of the titles that launched the system in Japan, with Itagaki reminiscing, "It was the software through which I met the Xbox. Ahh, speaking of meeting, my first encounter with Seamus Blackley was intense. It was maybe January of 2001. This guy who looked like a soldier came to Team Ninja's office and was all 'Create! Create now! Create immediately!'."

Following a lengthy commentary in which Itagaki ponders such deep topics as "Did the game market go bad because the Spring Tokyo Game Shows was stopped or was the Spring Tokyo Game Show stopped because the game market had gone bad?", Itagaki offers some splendid news for current generation Xbox fans: Team Ninja support is continuing! Read all about it in our separate story.

Xbox 360 is Team Ninja's current focus, though, with Itagaki commenting that development for next generation hardware is taking up 90% of the team's time. This has been the case since the end of development on Dead or Alive Ultimate.

Itagaki comments that he himself is spending 99% of his time on Dead or Alive 4, for which he's acting as project manager. "New characters and story -- there's a lot to do," explains Itagaki, "to the point that over the past four days, I've only gotten forty minutes of sleep." He adds, with a laugh, "For the first time in five years, I took a bath at the company."

Sadly, Itagaki had to cancel an Online tournament appearance for Dead or Alive Ultimate due to his work. Apologizing, he states, "I was looking forward to playing with everyone, but I'm at a state where work is impossibly fun. This is the first time this has happened since making Dead or Alive 2."

When asked what we can expect from Dead or Alive 4, Itagaki states, "The content is completely finalized in my head. Originally, I thought up 300 ideas, and now it's reached the point of being narrowed down to maybe 30." With a laugh (we're not sure if he's joking or not), he adds, "As you might expect, included in the ideas that were thrown out are things that are probably impossible even on next generation hardware."

Regarding the Xbox 360 in general, Itagaki seems to have confidence in Microsoft this time around. "In a word, Microsoft is serious," proclaims Itagaki. "Make no mistake, they will make an excellent machine. I think I said the same thing four years ago about the Xbox, but at that time there weren't too many people who believed me."

Asked if the next generation Xbox is easy to work with, Itagaki offers up this perspective: "I've worked with various systems over the years, but I've not once felt difficulty. Even speaking generally, there are plenty of templates and libraries, so perhaps [the systems] are easy to work with. This is, of course, Microsoft's strength. Microsoft is a software developer, so it understands how we feel. I believe that, in the end, hardware is just a box, and to make it move, you need software."

We're expecting to get a look at Team Ninja's software that moves the Xbox and Xbox 360 in just a couple of weeks at E3. Stay tuned right here to IGN!

Source

Ever since Team Ninja joined the MS bandwagon this generation, I always thought they did it for the hardware. Itagaki has stated before that one of the reason they developed games for Xbox was because of its hardware capabilities (mostly graphics). But now it seems that that won't be the case next time around and praise MS and their next-gen console (360) more than usual. Was he and his team offered big chunk of money to develop games for MS? Or is there still hope for the PS3 if it does indeed end up as the most graphics capable machine?

- Z
 
Tecmo has less image than Capcom, Konami, Namco and other independent japanase publishers.

Probably they (Team Ninja) are watching the western market more than than the japanase market.
 
I always thought they did it for the hardware

I saw an interview on g4 once he said he it was the graphics libraries(direct x?) that made them go to xbox he said if they wanted to use the same features for the game on ps2 they would have to make everything themselves
 
Team Ninja just talked about the power of XBox when that was convenient to pushing their vision/sales. The fact is, on the XBox side of things, Tecmo has become probably the most respected and treasured 3rd party dev allied with Microsoft - if they went back to cross-console or PS3 exclusively (for the 'power'), they would be just another fish in the sea. I think Team Ninja would rather be a large fish in an increasingly larger pond than go back to the days where they were just another fish.
 
Perfect assestment xbdestroya, but I can't understand one thing. I thought people did this stuff for the love and money. I mean they love what they do and what to make a superior product, but at the same time isn't it about the bottom line. The product has to make money to support the company and eventually grow. If Team Ninja puts their games on the PS3 I promise you they will look just a tade bit better at the least.

Sony has already proven itself to be the number one console maker for the last 10 years. 2 systems, 10 years, and over 185 million sold. And look at the demographic of your average Playstation gamer, it perfectly fits what Team Ninja excels at. I'm telling you if they are exclusivly M$ next time around we can suspect that M$ paid Team Ninja millions of dollars.

Not that anything is wrong with that. :D
________
FREE VAPORIZER
 
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pegisys said:
I always thought they did it for the hardware

I saw an interview on g4 once he said he it was the graphics libraries(direct x?) that made them go to xbox he said if they wanted to use the same features for the game on ps2 they would have to make everything themselves

So if Tecmo is sticking with MS, it makes one wonder how good Sony's PS3 libraries are.
 
mckmas8808 said:
Perfect assestment xbdestroya, but I can't understand one thing. I thought people did this stuff for the love and money. I mean they love what they do and what to make a superior product, but at the same time isn't it about the bottom line. The product has to make money to support the company and eventually grow.

Sure, but a healthy mindshare goes along with it. I'm sure having the only big beat'em up fighter on Xbox has its qualities - it also ensures that most of the people picking it up are fans (or will become fans eventually) and great long term supporters as Namco has on the PS2. I think if DoA3 would have launched on the PS2, it would have been a greater struggle to make it look better than the competitions SC2 and Tekken 4 (at the time) and it would have gotten much less publicity. They would have also stayed in the shadows of Namco's and remained there IMO.

I think Tecmo did the right thing (for them) back then and staying exclusive to the Microsoft brand will only prove to be a great thing for fans that likely will be anticipating the launch of the next Xbox with DoA4 alongside it. That will guarantee sales and being in the center of attention.
 
Given finite resources, the best platform to allow you to make the most impressive game you can isn't necessarily the one with the most raw power. Especially if you like spending your budget making games rather than expensively optimising lots of assembly level code, having access to highly optimised, industry standard APIs (which you already have a lot of experience with) like those in DirectX may count for a lot.

A little off topic, but with all the speculation surround Xbox 2 vs PS3 power, I'm reminded of the SNES and Megadrive. The Megadrive had an overwhelming advantage in terms of general purpose processing power, but the SNES a moderate advantage in terms of graphics (most visibly in terms of its much greater number of colours simultaneously on screen). Ultimately, the graphics won out in terms of public perception.

How different the graphics subsystems in next genration consoles are is as intersting, I think, as how diffeerent the CPUs are (in terms of what they can actually deliver to the game makers). Hype and marketing aside (where anyone could potentially win out thanks to NO. OF CPU CORES and TERRAFLOPS TARGETTED POWER), I think a difference in terms of graphics rather than CPU power will do more to sell one console than the other*. I'm not convinced there will be a significant one (launch game syndrome aside).

*Of course, the games lineup is far, far more important than either!
 
Phil said:
mckmas8808 said:
Perfect assestment xbdestroya, but I can't understand one thing. I thought people did this stuff for the love and money. I mean they love what they do and what to make a superior product, but at the same time isn't it about the bottom line. The product has to make money to support the company and eventually grow.

Sure, but a healthy mindshare goes along with it. I'm sure having the only big beat'em up fighter on Xbox has its qualities - it also ensures that most of the people picking it up are fans (or will become fans eventually) and great long term supporters as Namco has on the PS2. I think if DoA3 would have launched on the PS2, it would have been a greater struggle to make it look better than the competitions SC2 and Tekken 4 (at the time) and it would have gotten much less publicity. They would have also stayed in the shadows of Namco's and remained there IMO.

I think Tecmo did the right thing (for them) back then and staying exclusive to the Microsoft brand will only prove to be a great thing for fans that likely will be anticipating the launch of the next Xbox with DoA4 alongside it. That will guarantee sales and being in the center of attention.
Tekken 4 wasn't that great of a game(thus making it a huge opponent for a DOA ganme on the ps2) and SC2 was a multi-platform game that was released ,also,on the xbox.So how is it that SC2 would be "greater competition" on the ps2 when that same game was released on the xbox,at the same time with the ps2 version(and the xbox version was the best-looking one)??
 
fulcizombie said:
Tekken 4 wasn't that great of a game(thus making it a huge opponent for a DOA ganme on the ps2) and SC2 was a multi-platform game that was released ,also,on the xbox.So how is it that SC2 would be "greater competition" on the ps2 when that same game was released on the xbox,at the same time with the ps2 version(and the xbox version was the best-looking one)??

I think what Phil is saying is that by putting DOA on Xbox, it got a whole lot more attention (what with Microsoft promoting it as a marquee title and all) than it ever would have if they'd put it on PS2.

Better to be the premier fighter on Xbox than an also-ran on PS2, the thinking probably went. And it's true - with that one decision, Team Ninja has emerged as a much greater force and more recognizable name than they ever would have otherwise.
 
Kolgar said:
fulcizombie said:
Tekken 4 wasn't that great of a game(thus making it a huge opponent for a DOA ganme on the ps2) and SC2 was a multi-platform game that was released ,also,on the xbox.So how is it that SC2 would be "greater competition" on the ps2 when that same game was released on the xbox,at the same time with the ps2 version(and the xbox version was the best-looking one)??

I think what Phil is saying is that by putting DOA on Xbox, it got a whole lot more attention (what with Microsoft promoting it as a marquee title and all) than it ever would have if they'd put it on PS2.

Better to be the premier fighter on Xbox than an also-ran on PS2, the thinking probably went. And it's true - with that one decision, Team Ninja has emerged as a much greater force and more recognizable name than they ever would have otherwise.
Actually the only game,before tekken 5 release, that gave the ps2 the advantage was VF4.What are all the other "great" ps2 exclusive fighting games that would present such a great opposition??It's not like the ps2 has loads of great exclusive fightinfg games....And if the rumors are true and sega maks VF5 an xbox30 title..... :devilish: :devilish:
 
The Megadrive had an overwhelming advantage in terms of general purpose processing power, but the SNES a moderate advantage in terms of graphics (most visibly in terms of its much greater number of colours simultaneously on screen). Ultimately, the graphics won out in terms of public perception.

So at that time, what else was power in a console used for besides graphics? I don't recall any genesis games with impressive physics, and if there was a game with any physics there was usually a SNES port with physics just as good plus better graphics. And even then, physics would still be part of graphics, did genesis's superior raw power allow it to have better gameplay? (btw, I think genesis did outsell snes overall in the US, or at least wasn't far behind it in sales when all was done)

Better to be the premier fighter on Xbox than an also-ran on PS2, the thinking probably went. And it's true - with that one decision, Team Ninja has emerged as a much greater force and more recognizable name than they ever would have otherwise.

DoA2 earned them a pretty strong following back on the Dreamcast, I'd say much of that carried over to xbox.
 
fulcizombie said:
Actually the only game,before tekken 5 release, that gave the ps2 the advantage was VF4.What are all the other "great" ps2 exclusive fighting games that would present such a great opposition??It's not like the ps2 has loads of great exclusive fightinfg games...

Well I would say that TTT, T4 and VF4 against DOA3 is quite a lot. DOA is prettier by a large margin, but all those three PS2 games are much better.
 
DOA is an ok fighter, they are fun to play[with friends] sometimes.....just that I just feel it's a bit shallow in the gameplay department when compared to fighters like Tekken and VF.
 
The Megadrive had an overwhelming advantage in terms of general purpose processing power, but the SNES a moderate advantage in terms of graphics (most visibly in terms of its much greater number of colours simultaneously on screen). Ultimately, the graphics won out in terms of public perception.

Actually the SNES had MD beat in every graphics category by a considerable margin. I don't think the difference between PS3 and Xenon will be all that apparent. Team Ninja will be able to do some very special things with Xenon other than graphics.
 
PC-Engine said:
Actually the SNES had MD beat in every graphics category by a considerable margin.

Except screen resolution. Most MD games ran at 320x224 and SNES at 256x224
 
Colourless said:
PC-Engine said:
Actually the SNES had MD beat in every graphics category by a considerable margin.

Except screen resolution. Most MD games ran at 320x224 and SNES at 256x224

That statement has no relevence though. SNES also has an even higher resolution mode 512x448. Whether most games use this mode is like I said irrelevent. From a hardware POV SNES has MD beat in every graphics category.
 
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