ICO was a fantastic game, I preordered it when it was first released and finished it within 2 days. Then came back around and watched each of my friends play the game because I enjoyed the reactions they had as they mirrored my own. Although I want to play SotC I fear I will not be able to enjoy the game as much as I would like because my life is different now. I cherrish every minute I get when I can play video games and Team ICO games are not the kind you can play for 30min and just leave!
I really wish more developers took a hint from this team and tried something along these lines, this is where the industry needs to move if we want games recognized as an art form any time soon.
Sony is pretty awesome when it comes to their games. Their first/second party games are better than the other two. I'll always have respect for them for greenlighting a sequel to The Mark of Kri even though Mark of Kri didn't sell well.I think a lot of it comes from the creative freedom afforded to them by SCE. I remember a Jaffe interview where he credits SCE for encouraging their developers to create their dream games. Games like Everyday Shooter and LBP. And teams like Naughty Dog and Icognito created brand new franchises instead of sticking with the surefire franchises from the PS2.
This is why I really like the idea of SONY's WWS, because they've created a environment where fresh, new ideas can blossom, and then surround it with teams of devs who can share their knowledge of the hardware, and help others realise their ideas. I'm not saying that other studios aren't doing the same, but I'd imagine SCE has the biggest variety in game genres.
Going back on topic, I loved SOTC, I have played (but not finished) ICO...
I don't think that's the case. About six or eight months ago, there was supposedly a "leak" about the game's premise (it involved a canyon), but it ended up actually being a post from some internet board where people were coming up with "Wouldn't it be cool if..." scenarios for the next game.From what I heard earlier, the project's name is "The Lost Canyon" or The Last Canyon".
Enjoyed Ico a lot but come on, it barely sold so how influential could it have been?
Maybe it inspired some other designers? Not really there aren't other games which copy it.
SoTC sold fairly well but it wasn't a blockbuster was it?
So how can it move PS3s?
Heretic!
It's one of my all time favorites. Beyond beautiful.
Ico really resonated with me, but Colossus never moved me to such an extent that I was able to overlook its repetitiveness. Here's hoping that their next game moves me as much as Ico did, or is less repetitive than Colossus was. (I dare not ask for both!)
With team ICo it is not about whether the gameplay is new, or whether its super entertainig or not, Its more about how u feel while u r playing that game. I was playing SOTC last night and If I analyse it's "Gameplay", then it is pretty much repetitive , with nothing to do but to "find one Colossus, Kill it, find next Kill It" . There's nothing to do in between , there is no scene making u feel the love for the girl again.
So, looking at it objectively, it is another repetitive game with every Colossus being a puzzle to be solved, no variety.
BUT ! and that's a loud BUT, it is unlike any other game in the way it shows me inside a world. It's an experience, its something u feel, when you are trodding down the hills on the horse, trying to find the way, or when u come face to face to a new colossus and its Unlike something u have seen before ( not an alien, not a monster, Kind of a soaring but sweet and humble statue which is alive!) It is the sense of being one with an abstract world , biting on frustration just to find something that can again rekindle that sense of Awe in you !
I dunno, I just love those Giant Colossus, somehow they are beautiful .
Even the whole premise seems abstract where u have to kill these giants to get ur girl back to life. They have done nothing wrong, and man they are beautiful ! I just didn't want to kill that Horse Colossus ! It was like an old relic u have found, from an old civilisation or something.
Well, see, I got carried away. Its this sense of losing oneself that makes Team ICO's games wonderful!
Allthough not a huge hit in Europe and America I was under the impression that their games were a huge hit in Japan, that alone justifying their "influental status".
With team ICo it is not about whether the gameplay is new, or whether its super entertainig or not, Its more about how u feel while u r playing that game. I was playing SOTC last night and If I analyse it's "Gameplay", then it is pretty much repetitive , with nothing to do but to "find one Colossus, Kill it, find next Kill It" . There's nothing to do in between , there is no scene making u feel the love for the girl again.
So, looking at it objectively, it is another repetitive game with every Colossus being a puzzle to be solved, no variety.
BUT ! and that's a loud BUT, it is unlike any other game in the way it shows me inside a world. It's an experience, its something u feel, when you are trodding down the hills on the horse, trying to find the way, or when u come face to face to a new colossus and its Unlike something u have seen before ( not an alien, not a monster, Kind of a soaring but sweet and humble statue which is alive!) It is the sense of being one with an abstract world , biting on frustration just to find something that can again rekindle that sense of Awe in you !
I dunno, I just love those Giant Colossus, somehow they are beautiful .
Even the whole premise seems abstract where u have to kill these giants to get ur girl back to life. They have done nothing wrong, and man they are beautiful ! I just didn't want to kill that Horse Colossus ! It was like an old relic u have found, from an old civilisation or something.
Well, see, I got carried away. Its this sense of losing oneself that makes Team ICO's games wonderful!
@Freak'n Big Panda
@Color me Dan
@Nesh
Nice to be among friends !