Need For Speed Pro Street, f-ing scary noticeable.If the difference is as great as you indicate shouldnt this stuttering be glaringly obvious in faster paced games?
Hmmm, thanks....I had always naively assumed that dumping time was close enough to rendering time to give each rendered frame relatively equal screen time. It looks like all AFR does is let the CPU burn through frames faster so that GPU A gets a new frame slightly faster than it would if running by itself. If the difference is as great as you indicate shouldnt this stuttering be glaringly obvious in faster paced games?
No one was suggesting that this is a new issue.This is not new. ((I'm surprised at anyone who'd think this was something "new"))
Could you please clarify what you specifically mean with that?And there are different ways of handling AFR synchronization in the nvidia drivers.
Some games respond differently. Hence the differences needed in the Nvidia profiling system and while some standard AFR profiles wont work.
Oh really Captain Obvious?Nope. But if your willing to browse and try to figure out the Nvidia profiles. The hex values do mean something.
No one was suggesting that this is a new issue.
That this issue exists since years and isn't publicized by hardware review sites is really shocking because it makes such a big difference.
Could you please clarify what you specifically mean with that?
A lot of games were tested and all have shown the same issue, regardless of the kind of AFR mode or if MRTs and the like are used.
Because it is not obvious and most people only look at their FPS counter.How big of a difference really?Will the average dude getting his SLi/CF config notice it?If so, why isn't there any user outcry of righteous annoyance with this(the SLi/CF crowd are very good at this).
Again, this was tested thoroughly and the problem is NOT dependent on driver settings, driver versions, type of games or whatever.It's something that ends up being dependent on the driver screwing up as badly as Aaron showed-which certainly is possible, but with properly profiled titles should be improbable...with generic compatibility AFR profiles the story might be different-and on ppl actually being sensitive to it/noticing it. Now, reading a piece on the web about the might have a billion dudes saying:"Yeah, I've got that microstuttering thing going on!Clearly!Obviously!Undoubtedly!", which is mostly a placebo effect.
There are ppl who will certainly notice it(if it is extreme enough). There are ppl who are sensitive to the input lag AFR introduces. But overall, out of the small percentage with multi-GPU solutions, they seem to be the minority.
And yes, I agree with Aaron that alternatives to AFR should be explored-a)who says this isn't the case?
I don't think a fix will reduce the frame rates significantly. It is only about scheduling the rendering of frames.and b)there's that small issue of who'll make the first step and risk being reamed in reviews everywhere for lower framerates than those produced by the AFR using competition.
There's that "we" again, are you schizophrenic?
Oh really Captain Obvious?
There's that "we" again, are you schizophrenic?
There's that "we" again, are you schizophrenic?
It's reviewer speak. Even if you're only 1 guy,use the plural. Scores points with the natives
Tempest in a teapot. There are far larger problems internationally than some alledged AFR stuttering issue.Still said:I cannot understand why this immense problem isn't know internationally either and this has to change.
Tempest in a teapot. There are far larger problems internationally than some alledged AFR stuttering issue.
You can always force SFR to be used, if you believe that AFR doesn't work.
Yeah, I was absolutely saying that this is more important than Reuters headlines!Tempest in a teapot. There are far larger problems internationally than some alledged AFR stuttering issue.
SFR is mostly useless because of bad performance.You can always force SFR to be used, if you believe that AFR doesn't work.
[emphasis added]Because it is not obvious ... I cannot understand why this immense problem
I have read the nvidia control panel API paper and know what these settings are about. And no - they don't have an influence on the problem (as I already said).Well considering you've done all this testing or so you say. I pretty much told you where to look to manipulate this. But I have no intention of detailing every single hex value's function for you.
I have read the nvidia control panel API paper and know what these settings are about. And no - they don't have an influence on the problem (as I already said).