http://techreport.com/articles.x/14573/5I guess you don't play CS:S, that game is CPU bottlenecked even on my Q6600@3.4ghz.
As is typical with older games, you'd be best off with a ultra clocked single core in that retro engine. In that way, you can be "CPU limited" in Quake 3, too.

(1024x768 & 8800GTX)

Sweet CRT, btw. I miss CRTs. I still use my 19" Samsung 950P and prefer it in various ways over my 24" LCD.
But, with regard to CPUs and games, I personally tend to think of situations like these: (I'm not a serious online FPS gamer though)
(1024x768 & 8800GTX)


Here's the first benchmark of a game where I've seen a quad core matter. It's sort of synthetic though, because it's not an in-game situation. The game devs set up a test to show you that their multi-threaded skinning or animation engine (or whatever) actually works. Another test of the game showed flat CPU results like the above games.
http://techreport.com/articles.x/14573/4
(1024x768 & 8800GTX)

But yes you can be "CPU limited" in any game, assuming you get rid of the GPU limitation or have a old CPU. Older games show this best. But it becomes rather academic unless you have special requirements.
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