Surround sound with only 1 speaker

Of course :) I am interested in these products since my room is very small. However, it has to give better performance than my headphone.

Another problem with this product is, it has only stereo audio input. So I can't connect my soundcard (which output multiple channels) to this speaker. So it is mostly useless for me :(
 
Captain Chickenpants said:
I have wondered if anyone will every try and do a system using constructive interference, so it will be genuine surround sound.

CC
Like a sound hologram?
 
Simon F said:
Like a sound hologram?


Kind of.

As a first step they could simply simulate a standard set of surround speakers by having fixed locations that they project the sound to.
The next step would be to make the locations that the sound is emenating from move around. This would of course require the sound to be recorded and stored in a whole new way, but would could make for some groovy soundtracks.

CC
 
Captain Chickenpants said:
Simon F said:
Like a sound hologram?


Kind of.

As a first step they could simply simulate a standard set of surround speakers by having fixed locations that they project the sound to.
The next step would be to make the locations that the sound is emenating from move around. This would of course require the sound to be recorded and stored in a whole new way, but would could make for some groovy soundtracks.

CC
any links that describe this better?
thanks
epic
 
CC I think the only way you could do that would be to have micrphones hanging all over, b/c otherwise the presence of a person would totally screw it up, any time something changed suddenly it would no longer work.
 
Hmm, can't seem to find any at the moment.
Basically (as I understand it) if you use two high frequency beams of sound then you can modulate them such that where the beams intersect the constuctive and destructive interference causes sound to be produced at the point of intersection.

A similar technique has been used to develop a device for riot contol. They focus the beams on the person and produce a low freqency nausea inducing sound . Because it is caused by two intsecting beams it can be targeted at just the one person.

I beleive that to produce sounds in an audible range that the carrier signals have to be very high frequency, which is probably one of the main drawbacks of such a system.

CC
 
Captain Chickenpants said:
Hmm, can't seem to find any at the moment.
Basically (as I understand it) if you use two high frequency beams of sound then you can modulate them such that where the beams intersect the constuctive and destructive interference causes sound to be produced at the point of intersection.

This is also how theoretically a lightsaber could be made. Two different wavelenghts, that intersect and cancel each other out after so many feet.
:)
 
zsouthboy said:
Captain Chickenpants said:
Hmm, can't seem to find any at the moment.
Basically (as I understand it) if you use two high frequency beams of sound then you can modulate them such that where the beams intersect the constuctive and destructive interference causes sound to be produced at the point of intersection.

This is also how theoretically a lightsaber could be made. Two different wavelenghts, that intersect and cancel each other out after so many feet.
:)
wouldnt it be cooler to have a lightsaber thats 20 feet long.

later,
epic
 
zsouthboy said:
This is also how theoretically a lightsaber could be made. Two different wavelenghts, that intersect and cancel each other out after so many feet.
:)

That could possibly cause some ruckus when the two beams start to interfere constructively again...
 
I wouls like to hear one of these and compare it with my seperates home theater speakers imaging to see if it is realistic in its goal.

One issue a small 8 inch subwoofer is too small for people with larger size rooms. It will be missing out on the deeper bass regions that movies and music exhibit.

I doubt the system will be able to reach full Dolby Digital reference levels without major distortion or damage.


Captain Chickenpants said:
I have wondered if anyone will every try and do a system using constructive interference, so it will be genuine surround sound.

CC

It is an very intersting idea but I could see some very difficult issues to overcome first.

Room dimentions and speaker loacations automaticly have huge frequency, phase and timing altering effects.

All rooms exibit nodes (constructive to SPL "boosted frequencies") and nulls (distructive to SPL "canceled frequencies") differing across the whole frequency range (20,000hz to 20 hz).

Tring trying to project a sound wave in a certian place in the room and predict its phase and timing delays would be difficult.

Also added problem low frequency sound information in films and music are very long in wave length.

For example.

Length of sound wave = Speed of sound/Frequency.

For a 20 hz sound wave you take 342 divided it by 20 hz = 17.1 meters

That is a very long wave to be mixed (constructivly or distructivly) in room so we are getting into areas of cancelation at 1/2 and 1/4 wave lengths.
 
micb said:
For example.

Length of sound wave = Speed of sound/Frequency.

For a 20 hz sound wave you take 342 divided it by 20 hz = 17.1 meters

That is a very long wave to be mixed (constructivly or distructivly) in room so we are getting into areas of cancelation at 1/2 and 1/4 wave lengths.

The idea isn't that you transmit two 20Hz signals and have them interact with each other, as you say the wavelength will be too long to work with and will be affected by the room dynamics.
They are using two very high wavelength signals, and modulating one of them such that the waveform generated by their interference is a much lower frequency audible frequency.

I agree that their would still be quite a few difficulties, but I think most of them are solvable (although I have practically no knowledge to back up that belief! ), and the underlying concept seems so straighforward when you understand it.



CC[/quote]
 
Captain Chickenpants said:
micb said:
For example.

Length of sound wave = Speed of sound/Frequency.

For a 20 hz sound wave you take 342 divided it by 20 hz = 17.1 meters

That is a very long wave to be mixed (constructivly or distructivly) in room so we are getting into areas of cancelation at 1/2 and 1/4 wave lengths.


They are using two very high wavelength signals, and modulating one of them such that the waveform generated by their interference is a much lower frequency audible frequency.

CC

Can you explane what you mean by "High wave length signal" it is not clear what that is.

Do you mean something like High frequency or high amplitude? or are you talking about wave length?

Even so, this does not map to how sound travels, sound is a "longitudinal wave" the most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.

"Do not conclude that sound is a transverse wave which has crests and troughs"

Have a read......

http://www.glenbrook.k12.il.us/gbssci/phys/Class/sound/u11l1c.html
 
micb said:
Can you explane what you mean by "High wave length signal" it is not clear what that is.

As you write, he probably means high frequency signal.

When you mix two signals of nearly but not quite the same frequency the audible result is a tone with frequency = the difference between the two original waves. The phenomenon has a name, but I only know what it's called in Swedish. o_O
So, anyway, mix a 40000 Hz wave and a 40100 Hz wave and they interfere to a 100 Hz wave. IIRC.

most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.

Unless I miss some nuance in the English language: Yes it is. The pressure varies sinusoidally in time. (Er... if you split it up in harmonics (or whatever that's called in English), that is.)
 
horvendile said:
micb said:
Can you explane what you mean by "High wave length signal" it is not clear what that is.

As you write, he probably means high frequency signal.

When you mix two signals of nearly but not quite the same frequency the audible result is a tone with frequency = the difference between the two original waves. The phenomenon has a name, but I only know what it's called in Swedish. o_O
So, anyway, mix a 40000 Hz wave and a 40100 Hz wave and they interfere to a 100 Hz wave. IIRC.

Really?, I have never heard of that before, have you got links explaning how this works.
 
micb said:
Even so, this does map to how sound travels, sound is a "longitudinal wave" the most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.

I realised I made a mistake in my original post, should have said,

Even so, this does not map to how sound travels, sound is a "longitudinal wave" the most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.

I'm quite sure sound travels like a slinky spring being compressed horizontally (longitudinal) rather than a slinky wiggeled up and down vertically.
 
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