Like a sound hologram?Captain Chickenpants said:I have wondered if anyone will every try and do a system using constructive interference, so it will be genuine surround sound.
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Simon F said:Like a sound hologram?
any links that describe this better?Captain Chickenpants said:Simon F said:Like a sound hologram?
Kind of.
As a first step they could simply simulate a standard set of surround speakers by having fixed locations that they project the sound to.
The next step would be to make the locations that the sound is emenating from move around. This would of course require the sound to be recorded and stored in a whole new way, but would could make for some groovy soundtracks.
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Captain Chickenpants said:Hmm, can't seem to find any at the moment.
Basically (as I understand it) if you use two high frequency beams of sound then you can modulate them such that where the beams intersect the constuctive and destructive interference causes sound to be produced at the point of intersection.
wouldnt it be cooler to have a lightsaber thats 20 feet long.zsouthboy said:Captain Chickenpants said:Hmm, can't seem to find any at the moment.
Basically (as I understand it) if you use two high frequency beams of sound then you can modulate them such that where the beams intersect the constuctive and destructive interference causes sound to be produced at the point of intersection.
This is also how theoretically a lightsaber could be made. Two different wavelenghts, that intersect and cancel each other out after so many feet.
zsouthboy said:This is also how theoretically a lightsaber could be made. Two different wavelenghts, that intersect and cancel each other out after so many feet.
Captain Chickenpants said:I have wondered if anyone will every try and do a system using constructive interference, so it will be genuine surround sound.
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micb said:For example.
Length of sound wave = Speed of sound/Frequency.
For a 20 hz sound wave you take 342 divided it by 20 hz = 17.1 meters
That is a very long wave to be mixed (constructivly or distructivly) in room so we are getting into areas of cancelation at 1/2 and 1/4 wave lengths.
Captain Chickenpants said:micb said:For example.
Length of sound wave = Speed of sound/Frequency.
For a 20 hz sound wave you take 342 divided it by 20 hz = 17.1 meters
That is a very long wave to be mixed (constructivly or distructivly) in room so we are getting into areas of cancelation at 1/2 and 1/4 wave lengths.
They are using two very high wavelength signals, and modulating one of them such that the waveform generated by their interference is a much lower frequency audible frequency.
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micb said:Can you explane what you mean by "High wave length signal" it is not clear what that is.
most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.
horvendile said:micb said:Can you explane what you mean by "High wave length signal" it is not clear what that is.
As you write, he probably means high frequency signal.
When you mix two signals of nearly but not quite the same frequency the audible result is a tone with frequency = the difference between the two original waves. The phenomenon has a name, but I only know what it's called in Swedish.
So, anyway, mix a 40000 Hz wave and a 40100 Hz wave and they interfere to a 100 Hz wave. IIRC.
micb said:Even so, this does map to how sound travels, sound is a "longitudinal wave" the most people image a sound wave as a sinusoidal pressure time representation but this is not really how it is.