Tempest looks like the worst place to do it, at least for any real-time image processing for a game. PS5 gpu should support like 20.0 TFLOPS with FP16. Tempest is maybe 0.2 - 0.4 TFLOPS with FP16. An RTX2060 is 52 TFLOPS with FP16 on tensor cores, for comparison.
There are many different Machine Learning applications. You’ll have to pick your solutions wisely.
If Tempest can fix < 5ms latency audio issues, it may be able to tackle issues with similar real-time needs.
It should be in the back pocket of developers for on-device inference. They are not all heavy weight too. It’d be overkill.
When looking for a solution, I’d pick the lowest cost solution, not the highest spec’ed ones first.
I don't suppose they're working with Khronos for a VulkanML off-shoot of sorts.
That would be my starting point !
AFAIK, RDNA2 extended support for ML means low precision types and dot product instructions executed on SFUs. I think Navi 12 already has them, which is in (future) products exclusive for Apple?
Assuming dot product SFU takes much less die area than NVs tensors with matrix ops, it's quite likely Sony would have adopted them and there is no hardware difference between consoles.
*nod* *nod*
Apple has NeuralEngine. So those concepts are built into their API today. GPU vendors are at the forefront of AI. Would be surprised if they are behind.