NVidia has hybrid sampling, but without specific hardware support. And the 1024 limit applies to ATI and S3.Ailuros said:I can understand sparse or rotated grid SSAA, but we've already hybrid Super-/Multisampling modes since NV2x. Albeit any portion of SS will have a bigger fillrate impact, I don't think that the hybrid modes limit to just 1024, depending on application.
Maybe.Based on the above, does anyone have a clue how Quantum3D is or might be reaching 16xRGSS with their Clarity algorithm?
S3 supports 2x, 5x and 9x but not 4x. And they don't seem to have special hardware support for it