Do they mention how the controls and camera interconnect? I know that the nunchaku will be used and that there is some use of the wand, but I wonder which half controls jumping, camera...etc.
Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.
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There are still a few oddities with the camera, as you'll sometimes have quick glitches when dealing with smaller worlds or strange gravity changes, but we're more than confident that it's just one of those "E3" things, and that all will be well for the title's release.
Gameplay that Ratchet and Clank introduced four years ago with Going Commando. Of course, Nintendo came up with it first, because that's just how they roll.
I'm joking, of course, but RaC is the first thing I thought when I saw the debut Mario Galaxy trailer.
That's strange..Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.
................
There are still a few oddities with the camera, as you'll sometimes have quick glitches when dealing with smaller worlds or strange gravity changes, but we're more than confident that it's just one of those "E3" things, and that all will be well for the title's release.
That's strange..
Control wise it just seems like the developers said "well f*** it, lets stick with what we know"..
Doesn't seem like controlling mario at least will require an particularly novel use of the Wiimote's main strength's (waggle) at all..?!
They might as well have supported the classic controller then..
I've never seen a game that allowed different options for the textures besides of course the resolution and FX options on PC games. Maybe you'd like it if you could replace every texture with a brownscale version and crank the bloom up to blinding levels?I just wish you could skin the game in a few different configurations.
Didn't you know? People don't read gameplay impressions. They just look at screens and go from there.Did you read the other parts? The Wiimote is used to it's full potential from all the hands-on impressions.
Regardless of the resolution and aliasing, this may be the best-looking game of this generation! AND it'll be running at a steady 60fps. It continues to make me say "Wow!"
It's making me say "how?"
How the hell did they make the Wii do this? AND, can they make it do this with other franchises and genres? I mean the textures are gorgeous, bloom, lighting, etc... All at 60fps.
How?
They scotch taped 2 Gamecubes together.
It's making me say "how?"
How the hell did they make the Wii do this? AND, can they make it do this with other franchises and genres? I mean the textures are gorgeous, bloom, lighting, etc... All at 60fps.
How?
They REALLY need to tell the development community how they're doing this stuff. I guess Nintendo really knows how to unlock the purple Pikmin within the Wii.
I'll say it now, though. This is what Wii games SHOULD look like. If most Wii games had this kind of quality, I don't think people would be complaining at all.
I don't know, it doesn't seem to warrant that kind of enthusiasm. I think it is far and away the best Wii game, but qustions like "How the hell did they make the Wii do this" are hyperbole. This seem like a very nice looking game, but considering some of the fantastic visuals gamecube pumped out (Rogue Squadron anyone? Not to mention Super Mario Sunshine for closer comparison) this shouldn't be unexpected of AAA dev.
This game has nice lighting and "shader" effects, good particle effects, but has very little in the way of geometry, stuff on screen, etc. Isn't very overdraw heavy. This looks to me like the lower end of what we'll end up seeing from games that were developed with great visual fidelity in mind.
A better question would be: Why don't all Wii games look this good?
I liked seeing this game in motion, but these screenshots make me cringe.
This game is looking so nice in both gameplay and gfx I just wonder why (in all Wii games) do ss look so bad and in motion they (some like this one) look so much better.
I've never seen a game that allowed different options for the textures besides of course the resolution and FX options on PC games. Maybe you'd like it if you could replace every texture with a brownscale version and crank the bloom up to blinding levels?