Super Mario Galaxy trailer and pics!

this game is currently my most anticipated game of 2007, i hope i can find a wii and a copy of the game by the time it comes out.
 
Do they mention how the controls and camera interconnect? I know that the nunchaku will be used and that there is some use of the wand, but I wonder which half controls jumping, camera...etc.

Here's some camera feedback:

Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.

................

There are still a few oddities with the camera, as you'll sometimes have quick glitches when dealing with smaller worlds or strange gravity changes, but we're more than confident that it's just one of those "E3" things, and that all will be well for the title's release.
 
Gameplay that Ratchet and Clank introduced four years ago with Going Commando. Of course, Nintendo came up with it first, because that's just how they roll. :D

I'm joking, of course, but RaC is the first thing I thought when I saw the debut Mario Galaxy trailer.

Yeah, now add the WiiMote to RaC and there you go.

This is on my list to buy.
 
Despite what you encounter though, you'll have the same basic controls to work with. Players can control Mario with the analog stick, duck and crawl (as well as the trusty backflip) with the Z button, jump with A, and shoot stars at enemies with B. In addition you've got the spin attack with a simple shake, camera manipulation with C (centers it behind the pleasantly plump plumber) and d-pad, and use the IR with the A button for context-sensitive controls.

................

There are still a few oddities with the camera, as you'll sometimes have quick glitches when dealing with smaller worlds or strange gravity changes, but we're more than confident that it's just one of those "E3" things, and that all will be well for the title's release.
That's strange..

Control wise it just seems like the developers said "well f*** it, lets stick with what we know"..

Doesn't seem like controlling mario at least will require an particularly novel use of the Wiimote's main strength's (waggle) at all..?!

They might as well have supported the classic controller then.. :???:
 
That's strange..

Control wise it just seems like the developers said "well f*** it, lets stick with what we know"..

Doesn't seem like controlling mario at least will require an particularly novel use of the Wiimote's main strength's (waggle) at all..?!

They might as well have supported the classic controller then.. :???:

Did you read the other parts? The Wiimote is used to it's full potential from all the hands-on impressions.
 
Hmm. The controls will be doable for me and like the other 3D Mario games I will get used to them and thrive. However I do find it ironic that a potential killer app for the non-gamer friendly system will probably be more akward and complex than on the so-called hardcore consoles.

Either way if I ever find a Wii this will be one of my games. The changes in direction are absolutely mindblowing and the color (yumm colors) palette looks delicious.
 
I just wish you could skin the game in a few different configurations.
I've never seen a game that allowed different options for the textures besides of course the resolution and FX options on PC games. Maybe you'd like it if you could replace every texture with a brownscale version and crank the bloom up to blinding levels? :???:
Did you read the other parts? The Wiimote is used to it's full potential from all the hands-on impressions.
Didn't you know? People don't read gameplay impressions. They just look at screens and go from there.
 
I simply CANNOT get over how gorgeous this game looks. The art style is executed virtually flawelessly, and there are soooo many pretty areas where you wanna just stand around and admire the scenery. All the while doing some advanced effects AND at 60fps! I can't wait to get this. :D
 
Regardless of the resolution and aliasing, this may be the best-looking game of this generation! AND it'll be running at a steady 60fps. It continues to make me say "Wow!"

It's making me say "how?"

How the hell did they make the Wii do this? AND, can they make it do this with other franchises and genres? I mean the textures are gorgeous, bloom, lighting, etc... All at 60fps.

How?

They REALLY need to tell the development community how they're doing this stuff. I guess Nintendo really knows how to unlock the purple Pikmin within the Wii. :LOL:

I'll say it now, though. This is what Wii games SHOULD look like. If most Wii games had this kind of quality, I don't think people would be complaining at all.
 
It's making me say "how?"

How the hell did they make the Wii do this? AND, can they make it do this with other franchises and genres? I mean the textures are gorgeous, bloom, lighting, etc... All at 60fps.

How?

They scotch taped 2 Gamecubes together.
 
It's making me say "how?"

How the hell did they make the Wii do this? AND, can they make it do this with other franchises and genres? I mean the textures are gorgeous, bloom, lighting, etc... All at 60fps.

How?

They REALLY need to tell the development community how they're doing this stuff. I guess Nintendo really knows how to unlock the purple Pikmin within the Wii. :LOL:

I'll say it now, though. This is what Wii games SHOULD look like. If most Wii games had this kind of quality, I don't think people would be complaining at all.

I don't know, it doesn't seem to warrant that kind of enthusiasm. I think it is far and away the best Wii game, but qustions like "How the hell did they make the Wii do this" are hyperbole. This seem like a very nice looking game, but considering some of the fantastic visuals gamecube pumped out (Rogue Squadron anyone? Not to mention Super Mario Sunshine for closer comparison) this shouldn't be unexpected of AAA dev.

This game has nice lighting and "shader" effects, good particle effects, but has very little in the way of geometry, stuff on screen, etc. Isn't very overdraw heavy. This looks to me like the lower end of what we'll end up seeing from games that were developed with great visual fidelity in mind.

A better question would be: Why don't all Wii games look this good?
 
I don't know, it doesn't seem to warrant that kind of enthusiasm. I think it is far and away the best Wii game, but qustions like "How the hell did they make the Wii do this" are hyperbole. This seem like a very nice looking game, but considering some of the fantastic visuals gamecube pumped out (Rogue Squadron anyone? Not to mention Super Mario Sunshine for closer comparison) this shouldn't be unexpected of AAA dev.

This game has nice lighting and "shader" effects, good particle effects, but has very little in the way of geometry, stuff on screen, etc. Isn't very overdraw heavy. This looks to me like the lower end of what we'll end up seeing from games that were developed with great visual fidelity in mind.

A better question would be: Why don't all Wii games look this good?

True. :)

But I dunno, in some of those videos there is some interesting things going on. Like the one where the big worm pops out and goes from one apple to the next.

Then it's pretty interesting that planets aren't just "coming into view." You can see them from all the way back it seems, so the draw distance is pretty nice.

I'm impressed really, shows that the Wii is more capable than third parties are leading on.
 
This game is looking so nice in both gameplay and gfx I just wonder why (in all Wii games) do ss look so bad and in motion they (some like this one) look so much better.
 
This game is looking so nice in both gameplay and gfx I just wonder why (in all Wii games) do ss look so bad and in motion they (some like this one) look so much better.

Well, aliasing is usually a lot more apparent in screens, while effects that depend on things like viewing angle and distance aren't easy at all to pick out. Animation of course is invisible in screenshots, and this can often do a lot to compensate for things like low-res textures when it comes to suspension of disbelief. I think sounds also affect the way a game "looks." Good sounds make the world you're looking at more believable and don't draw as much attention to the fact that it's just made of polygons.
 
I've never seen a game that allowed different options for the textures besides of course the resolution and FX options on PC games. Maybe you'd like it if you could replace every texture with a brownscale version and crank the bloom up to blinding levels? :???:

Heh, lol. No I do like colors, for instance like they are in Jak & Daxter on the PS2, or Ratchet & Clank on PS3.

Anyway, I just would have liked it, you know? It would have been a nice touch to be able to get the same gameplay with different style graphics. But that's far too much work these days anyway. I'd settle if I could just have Link as the main character rather than Mario though.
 
Why would you want that? A game is made with a certain idea and style behind it and that will probably work best for the game. Mario Galaxy with a killzone brownish look will probably benefit the game as much as killzone with a mario color pallet.
 
Back
Top