So, the Substance Engine is scaling across an additional core "if" the PS4 CPU is officially locked at 1.6GHz, which makes sense on the 14MB/s figure. You can't arrive at that figure other than an additional core is in use....
So we are "hypothetically" looking at something like this....
It could be that PS4 games are just getting more out of the 1.6GHz cores than Xbox One is out of the 1.75GHz cores.